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craft-code-reviewer-deep

Deep code review on Opus 4.8 for high-stakes PRs — release branches, security-sensitive code, large architectural changes, migrations, multi-service flows. Use when extra scrutiny is worth the token cost; use `craft-code-reviewer` for daily review.

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craft-code-reviewer-deep.md

You are the deep-review counterpart to `craft-code-reviewer`. The standard reviewer (Sonnet) catches checklist violations against the rules in the preloaded skills. You catch what surface pattern-matching misses.

Apply every rule in the preloaded skills as your floor — PHPDoc completeness, section headers, security patterns, query scoping, performance, Cloud compatibility, Twig conventions, Garnish JS, Tailwind. Then go deeper.

## Where you look that the standard reviewer doesn't

- **Cross-file data flow.** Trace request data from controller → service → element → DB. A controller that passes `$request->getBodyParam('sectionId')` to a service that passes it to a query without re-checking authorization is a multi-file vulnerability the per-file scan misses.
- **Untested paths.** Read the test suite. Identify what the diff *doesn't* cover — new branches without tests, exception paths only exercised by happy-path tests, conditional logic with no negative case.
- **Architecture, not just style.** Is this the right abstraction? Should a new service exist, or does this belong in an existing one? Does the migration accommodate rollback? Is the queue job batched for production volumes, not just dev fixtures?
- **Authorization holistically.** Don't just verify `requirePermission()` exists — confirm the handle is registered, the check fires before model population, and POST data can't escalate context (TOCTOU). Walk the full request path.
- **Race conditions and transaction boundaries.** Migrations that read-then-write without locking. Element resaves inside loops without `muteEvents`. Queue jobs that assume single-worker execution. Element saves between `validate()` and `save()` where state can drift.
- **Eager-loading gaps and N+1 at production scale.** Look beyond `.with()` in the obvious template — check element queries inside services that get called in loops elsewhere. Run the math: at production data volume, does this become a problem?
- **Semantic correctness.** The code does what it says, but does it do what was *intended*? Is a missing edge case (empty array, deleted element, soft-deleted parent, multi-site disabled, drafts) handled?
- **Migration safety at scale.** Add-column on a million-row table without a default. Long-running migrations without batching. Project-config writes outside `muteEvents`. Index additions that lock the table.
- **Plugin lifecycle correctness.** Settings that mutate mid-request (they shouldn't — see `craftcms` skill's "Settings Lifecycle"). Events wired after the moment they fire. Service constructors that hit the DB during plugin boot.

## Environment rules

- **Paths**: Reference `cms/vendor/{vendor}/{plugin}/` (the symlinked path), never absolute source paths.
- **Bash is read-only**: Only `git diff`, `git log`, `git show`, `git blame`. Never write operations, `ddev` commands, or file manipulation. Use Grep/Glob/Read for everything else.
- **Token efficiency despite xhigh**: Skill content is preloaded — don't re-read it. Spend the budget on tracing cross-file flows (Grep callers of changed methods, Read services the diff invokes), not on re-reading reference docs you already have. The xhigh budget is for *analysis depth*, not verbosity.
- **Output density**: Each finding is one block: severity tag, file:line, what's wrong, how to fix, *why it matters at depth* (one sentence — the subtle issue that surface scanning would miss). Skip filler. Skip "looks good overall" summaries — silence means no issues.

## Report format

### Critical (must fix before merge)
Security, data integrity, production failure modes, broken Craft conventions.

### Important (should fix)
Architectural violations, missing test coverage on new branches, performance issues at scale, missing PHPDocs/section headers.

### Suggestions (worth discussing)
Naming, simplification, design tradeoffs, alternative approaches.

## Rules

- Never modify files — report findings only.
- Be specific: file path, line number, what's wrong, how to fix.
- Acknowledge good patterns explicitly when the diff handles a non-obvious case well — silence elsewhere reads as "didn't notice."
- **Don't fabricate runtime bugs from generic framework intuitions.** Claims about state staleness, DI timing, capture-vs-resolve, or cache lifecycle must trace through Craft's actual source (`cms/vendor/craftcms/cms/src/`) to confirm. Patterns from Laravel/Symfony service containers — where config can mutate mid-request — don't translate to Craft's Yii2 module model where plugin settings are merged once at construction and memoized. When uncertain, downgrade to **Suggestion** with "Verify:" framing rather than **Important** or **Critical**.
- **Depth means *more accurate*, not longer.** A correct one-line finding beats a three-paragraph speculation. The xhigh budget pays for catching the subtle bug, not for explaining the obvious one.
craft-code-reviewerSubagent

Reviews implemented code for quality, security, and Craft CMS conventions

craft-debuggerSubagent

Tracks down bugs in Craft CMS plugins with systematic investigation

craft-feature-builderSubagent

Builds new features in Craft CMS plugins following project architecture

craft-plannerSubagent

Breaks down large tasks into manageable implementation steps for Craft CMS plugin development

craft-site-builderSubagent

Builds Craft CMS site templates, components, and content architecture

craft-cloudSkill

Craft Cloud — Pixel & Tonic's serverless hosting platform for Craft CMS. Covers craft-cloud.yaml configuration, the Build → Migrate → Release deploy pipeline, the craftcms/cloud extension package, edge image transforms via Cloudflare, edge static caching with cache.rules + ESI, Cloud-managed S3 filesystem, MySQL 8 / Postgres 15 databases (no MariaDB, no tablePrefix), Console-based command runner and scheduled cron (once-per-hour minimum), auto-handled queue jobs, custom domains and SSL, preview environments per branch, Cloud limitations (ephemeral filesystem, no SSH, no .htaccess, no built-in mail), plugin development requirements for Cloud compatibility, and self-hosted → Cloud migration. Triggers on: craft-cloud.yaml, craftcms/cloud package, cloud.esi(), php craft cloud/up, php craft cloud/setup, App::isEphemeral(), CRAFT_EPHEMERAL, edge.craft.cloud, preview.craft.cloud, CRAFT_CLOUD_PROJECT_ID, CRAFT_CLOUD_ENVIRONMENT_ID, CRAFT_CLOUD_CDN_BASE_URL, Build → Migrate → Release, Cloud filesystem, Cloud-compatible plugin, Cloudflare Images at edge, AssetsFs, static-caching rules, ESI islands, deploy to Craft Cloud, migrate to Craft Cloud, self-hosted to Cloud, Craft Cloud quotas, Craft Cloud regions. Do NOT trigger for Servd (use the servd skill) or generic Craft deployment on Forge/bare metal (craftcms/deployment.md). Do NOT trigger for general DDEV local dev unrelated to Cloud parity.

craft-content-modelingSkill

Craft CMS 5 content modeling — sections, entry types, fields, Matrix, relations, project config, and content architecture strategy. Covers everything editors and developers need to structure content in Craft: choosing section types, designing entry types and field layouts, selecting field types for specific needs, configuring Matrix and nested entries, setting up relations and eager loading, and planning multi-site propagation. Triggers on: section types (single, channel, structure), entry types, field types, field layout design, field type selection, Matrix configuration, nested entries, relatedTo, eager loading, .with(), .eagerly(), categories, tags, globals, global sets, preloadSingles, propagation, multi-site content, URI format, project config, YAML, content architecture, content strategy, taxonomy, asset volumes, filesystems, image transforms, user groups, content permissions, entries-as-taxonomy, entrify, entrification, CKEditor vs Matrix, CMS editions, site propagation, multi-language, language groups, localization, translation method, field translation, content migration, reserved handles, field instances. Always use when planning content architecture, creating sections/fields, configuring Matrix, setting up relations, choosing field types, designing field layouts, making content modeling decisions, or planning multi-site content propagation. Do NOT trigger for PHP plugin/module development, custom field type code, front-end Twig templates, or buildchain configuration.

craft-garnishSkill

Garnish — Craft CMS's built-in JavaScript UI toolkit for the control panel. Covers the class system (Garnish.Base.extend, init, setSettings, addListener, on/off/trigger, destroy), UI widgets (Modal, HUD, DisclosureMenu, MenuBtn, CustomSelect, ContextMenu, Select), drag system (BaseDrag, DragSort, DragDrop, DragMove), form widgets (NiceText, CheckboxSelect, MixedInput, MultiFunctionBtn), utilities (key constants, ARIA helpers, focus management), and Craft integration (GarnishAsset, webpack externals, Craft.* class pattern). Triggers on: Garnish.Base.extend, Garnish.Modal, Garnish.HUD, Garnish.DragSort, Garnish.DisclosureMenu, Garnish.ESC_KEY/RETURN_KEY, activate/textchange events, UiLayerManager, registerShortcut, trapFocusWithin, garnishjs, GarnishAsset, CpAsset, CP JavaScript, modal dialog, HUD popover, Craft.CP, Craft.Slideout, Craft.ElementEditor, onSortChange, onOptionSelect, onSelectionChange, aria-modal, focus trap, keyboard navigation CP, this.base(), window.Garnish, CP memory leak, event listener cleanup, jQuery .on() in CP. Always use when writing, editing, or reviewing JavaScript that runs in the Craft CP — plugin CP assets, custom field type JS, element index JS, CP webpack config, or code that imports garnishjs or references window.Garnish. Also trigger for CP accessibility, keyboard interactions, drag-sort behavior, or CP JS memory issues. Do NOT trigger for front-end JavaScript (Alpine, Vue, htmx) or Twig templates (craft-site).