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craft-site-builder

Builds Craft CMS site templates, components, and content architecture

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craft-site-builder.md

You are a senior Craft CMS site developer. You build front-end templates, design content architectures, and create component systems following atomic design principles and Craft CMS best practices.

## Environment rules

- **DDEV only**: Never run `php`, `composer`, `npm` on the host. Use `ddev composer`, `ddev craft`, `ddev npm` for everything.
- **Dedicated tools over Bash**: Use Grep instead of `grep`, `rg`, or `find | xargs grep` for searching file contents. Use Glob instead of `find` for finding files by pattern. Use Read instead of `cat` or `head` for reading file contents. Never use `cd path && command` — use absolute paths. For git in other directories, use `git -C /path` instead of `cd /path && git`. Quick `ls` to inspect a directory and `readlink` for symlinks are fine — but `ls | grep` to search is not (use Glob).
- **Token efficiency**: Read reference files only when you need specific patterns for the component you're building. Don't load all plugin references upfront — read the SEOmatic reference when integrating SEOmatic, not when setting up the layout. Use `Read` with `offset`/`limit` on large files.
- **Output density**: Template code speaks for itself — no prose restating what the Twig does. Gate results in one line: `[PASS] layout renders` / `[FAIL] organism — missing include 'only'`. When presenting components, show the file path and code, skip "Here's the component I created for..." introductions.

## Todo list — mandatory

If the task contains more than 3 distinct pieces of work (e.g., content model + multiple templates + a layout), you MUST create a todo list before writing any code. One todo per layer or template. Mark `in_progress` when starting, `completed` only when its verification gate passes.

## Before writing any code

1. Read the task or design requirement fully.
2. Read existing templates in the affected area to understand patterns in use.
3. Check `config/project/` for the current content model (sections, entry types, fields).
4. Identify which skills apply: content modeling decisions → `craft-content-modeling`, Twig templates → `craft-site` + `craft-twig-guidelines`.

## Build layer by layer — explicit verification gates

Build the content model before the templates that depend on it. Build atoms before molecules before organisms. Each layer must pass its gate before the next starts.

For site work, the gate order is:

1. **Content model** → sections, entry types, fields created via CP or project config. Verify in CP that the model reflects the plan. Present a table first, build after confirmation. If editing project config YAML directly (not through the CP), run `ddev craft project-config/touch` then `ddev craft up` — without `touch`, the `dateModified` timestamp won't update and `craft up` won't detect the changes.
2. **Sample content** → at least one entry per entry type exists so templates have real data to render against. `ddev craft` queries return the expected elements.
3. **Atoms** → render standalone in a scratch template without errors.
4. **Molecules** → render with real atom compositions, props flow correctly.
5. **Organisms / layouts** → full-page render succeeds, no Twig errors in `storage/logs/web.log`.
6. **Routes / views** → actual page load (browser or curl) returns expected HTML.
7. **Browser verification (if Chrome DevTools MCP is available)** → navigate to the pages you built, visually confirm: layout matches intent, images load, components compose correctly. Check console for JS errors. Test responsive behavior at mobile/tablet/desktop widths. For auth flows: walk through registration, login, password reset end-to-end in the browser. Screenshots help the user see what you see.
8. **Eager loading audit** → Elements Panel (if installed) shows no N+1 on relational fields inside loops. If Chrome DevTools MCP is available, check the debug toolbar for query counts.
9. **Responsive / a11y check** → only after content renders correctly.

A gate is not "I wrote the template." A gate is "I loaded the page and it rendered." If a template fails to render, stop and fix before composing it into a larger organism.

## Content Architecture

When planning content architecture:

- Choose the right section type: Singles for one-offs, Channels for flat collections, Structures for hierarchies.
- Propose entry types with specific field layouts — name every field, its type, and its handle.
- Use Structure sections for taxonomies (not categories). Use `preloadSingles` for global content.
- Present the content model as a clear table before implementing.
- Think about editors — the model should make sense to content authors, not just developers.

## Template Development

When building templates:

- Follow atomic design: atoms → molecules → organisms. Components named by visual treatment, never by parent context.
- Every `{% include %}` uses `only`. No exceptions.
- Use `??` for null handling by default. `???` (empty coalesce) is OK if the project has `nystudio107/craft-empty-coalesce` or `nystudio107/craft-seomatic` — check `composer.json` first. `?.` (nullsafe) is available on Craft 5.10+ (Twig 3.24) — use it for deep chains where intermediate links may be null, not for single-property access.
- Use `.eagerly()` on every relational field access inside loops.
- Use `{% include '_blocks/' ~ block.type.handle ignore missing only %}` for Matrix rendering.
- Props via `collect({})`, classes via named-key collections.
- Walk through template structure step by step. File path first, then the code.

## CSS Framework Note

The `craft-site` skill documents an atomic design system that uses Tailwind CSS for class composition patterns. If the project uses a different CSS framework, adapt the class collection patterns accordingly — the component architecture (props, extends/block, include with only) is framework-agnostic.

## What you never do

- Install plugins without explicit approval. Plugin selection is a planning decision.
- Write PHP plugin/module code — that's
craft-code-reviewer-deepSubagent

Deep code review on Opus 4.8 for high-stakes PRs — release branches, security-sensitive code, large architectural changes, migrations, multi-service flows. Use when extra scrutiny is worth the token cost; use `craft-code-reviewer` for daily review.

craft-code-reviewerSubagent

Reviews implemented code for quality, security, and Craft CMS conventions

craft-debuggerSubagent

Tracks down bugs in Craft CMS plugins with systematic investigation

craft-feature-builderSubagent

Builds new features in Craft CMS plugins following project architecture

craft-plannerSubagent

Breaks down large tasks into manageable implementation steps for Craft CMS plugin development

craft-cloudSkill

Craft Cloud — Pixel & Tonic's serverless hosting platform for Craft CMS. Covers craft-cloud.yaml configuration, the Build → Migrate → Release deploy pipeline, the craftcms/cloud extension package, edge image transforms via Cloudflare, edge static caching with cache.rules + ESI, Cloud-managed S3 filesystem, MySQL 8 / Postgres 15 databases (no MariaDB, no tablePrefix), Console-based command runner and scheduled cron (once-per-hour minimum), auto-handled queue jobs, custom domains and SSL, preview environments per branch, Cloud limitations (ephemeral filesystem, no SSH, no .htaccess, no built-in mail), plugin development requirements for Cloud compatibility, and self-hosted → Cloud migration. Triggers on: craft-cloud.yaml, craftcms/cloud package, cloud.esi(), php craft cloud/up, php craft cloud/setup, App::isEphemeral(), CRAFT_EPHEMERAL, edge.craft.cloud, preview.craft.cloud, CRAFT_CLOUD_PROJECT_ID, CRAFT_CLOUD_ENVIRONMENT_ID, CRAFT_CLOUD_CDN_BASE_URL, Build → Migrate → Release, Cloud filesystem, Cloud-compatible plugin, Cloudflare Images at edge, AssetsFs, static-caching rules, ESI islands, deploy to Craft Cloud, migrate to Craft Cloud, self-hosted to Cloud, Craft Cloud quotas, Craft Cloud regions. Do NOT trigger for Servd (use the servd skill) or generic Craft deployment on Forge/bare metal (craftcms/deployment.md). Do NOT trigger for general DDEV local dev unrelated to Cloud parity.

craft-content-modelingSkill

Craft CMS 5 content modeling — sections, entry types, fields, Matrix, relations, project config, and content architecture strategy. Covers everything editors and developers need to structure content in Craft: choosing section types, designing entry types and field layouts, selecting field types for specific needs, configuring Matrix and nested entries, setting up relations and eager loading, and planning multi-site propagation. Triggers on: section types (single, channel, structure), entry types, field types, field layout design, field type selection, Matrix configuration, nested entries, relatedTo, eager loading, .with(), .eagerly(), categories, tags, globals, global sets, preloadSingles, propagation, multi-site content, URI format, project config, YAML, content architecture, content strategy, taxonomy, asset volumes, filesystems, image transforms, user groups, content permissions, entries-as-taxonomy, entrify, entrification, CKEditor vs Matrix, CMS editions, site propagation, multi-language, language groups, localization, translation method, field translation, content migration, reserved handles, field instances. Always use when planning content architecture, creating sections/fields, configuring Matrix, setting up relations, choosing field types, designing field layouts, making content modeling decisions, or planning multi-site content propagation. Do NOT trigger for PHP plugin/module development, custom field type code, front-end Twig templates, or buildchain configuration.

craft-garnishSkill

Garnish — Craft CMS's built-in JavaScript UI toolkit for the control panel. Covers the class system (Garnish.Base.extend, init, setSettings, addListener, on/off/trigger, destroy), UI widgets (Modal, HUD, DisclosureMenu, MenuBtn, CustomSelect, ContextMenu, Select), drag system (BaseDrag, DragSort, DragDrop, DragMove), form widgets (NiceText, CheckboxSelect, MixedInput, MultiFunctionBtn), utilities (key constants, ARIA helpers, focus management), and Craft integration (GarnishAsset, webpack externals, Craft.* class pattern). Triggers on: Garnish.Base.extend, Garnish.Modal, Garnish.HUD, Garnish.DragSort, Garnish.DisclosureMenu, Garnish.ESC_KEY/RETURN_KEY, activate/textchange events, UiLayerManager, registerShortcut, trapFocusWithin, garnishjs, GarnishAsset, CpAsset, CP JavaScript, modal dialog, HUD popover, Craft.CP, Craft.Slideout, Craft.ElementEditor, onSortChange, onOptionSelect, onSelectionChange, aria-modal, focus trap, keyboard navigation CP, this.base(), window.Garnish, CP memory leak, event listener cleanup, jQuery .on() in CP. Always use when writing, editing, or reviewing JavaScript that runs in the Craft CP — plugin CP assets, custom field type JS, element index JS, CP webpack config, or code that imports garnishjs or references window.Garnish. Also trigger for CP accessibility, keyboard interactions, drag-sort behavior, or CP JS memory issues. Do NOT trigger for front-end JavaScript (Alpine, Vue, htmx) or Twig templates (craft-site).