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packet-factory

Packet Factory is a gatekeeper system that creates, reviews, and dispatches packets representing approved tasks with side effects. Use it to formalize intent into executable packets with a three-stage workflow: create packets in DRAFT status, review and approve or reject them, then dispatch only APPROVED packets for execution while maintaining an immutable scope to prevent context overload from scope creep.

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git clone --depth 1 https://github.com/open-gitagent/opengap /tmp/packet-factory && cp -r /tmp/packet-factory/examples/jason-my-claw-is-the-law-deebee-4567b4/skills/packet-factory ~/.claude/skills/packet-factory
Después abre una sesión nueva de Claude Code; el skill carga automáticamente.

SKILL.md

# Packet Factory

The packet factory is the gatekeeper between intent and execution. Nothing with a side effect runs without an APPROVED packet.

## Commands

```bash
# Create a new packet (DRAFT status)
skills/packet-factory/new-packet.sh \
  --intent "Post daily update to Slack #arc-angels" \
  --source "Ludo DM 2026-04-01 09:00" \
  --destination "Slack #arc-angels"

# Review a packet (set APPROVED or REJECTED)
skills/packet-factory/review-packet.sh --id 2026-04-01-001

# Dispatch an APPROVED packet (executes and logs output)
skills/packet-factory/dispatch-packet.sh --id 2026-04-01-001
```

## Packet Queue

All in-flight packets live in `memory/packet-queue.md`.

The heartbeat pre-flight check reads this file. DRAFT packets older than 24h are escalated to Ludo.

## Scope Lock Rule

Once a packet is APPROVED, `scope_locked_at` is set and the scope field is frozen.

If the task grows (new deliverable discovered, Ludo asks for something extra), the current packet is dispatched as-is and a **new packet** is created for the expansion. Never mutate an approved packet's intent or output.

This prevents the single most common failure mode: scope creep → context balloon → session death.
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