higgsfield-cinema
The higgsfield-cinema skill guides users through professional filmmaking workflows in Higgsfield Cinema Studio, covering multi-shot sequence creation, optical stack configuration, color grading, Soul Cast AI actor management, and Director Panel camera movements. Use this skill when users reference Cinema Studio versions, storyboard workflows, shot sequences, Elements system, speed ramps, keyframe interpolation, or any advanced professional filmmaking task within Higgsfield's cinema environment.
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-cinema && cp -r /tmp/higgsfield-cinema/skills/higgsfield-cinema ~/.claude/skills/higgsfield-cinemaSKILL.md
# Higgsfield Cinema Studio 2.5 ## QUICK FACTS *Generated-checked block (scripts/build_index.py verifies anchors). Read the linked sections for full context — these lines are routing aids, not the rules themselves.* - Three Cinema Studio versions coexist (2.5 / 3.0 / 3.5) — user-selected, no auto-routing; always detect the version first [→](#version-detection-ask-first) - Hard 512-character prompt cap; 2.5 @ Element chips eat ~80–100 hidden chars each [→](#prompt-character-limit-512-characters) - Elements System: define @Characters/@Locations/@Props once, call everywhere [→](#elements-system-define-once-call-everywhere) - 3.5 main UI = three pills (Genre / Style / Camera), each Auto by default — override only with a creative reason [→](#the-three-pill-main-surface) - 7 confirmed 3.5 genres: General · Action · Horror · Comedy · Noir · Drama · Epic — never invent genre names [→](#cinema-studio-35-genres) - Style presets: 8 Color Palettes · 6 Lighting · 9 Camera Moveset Styles, or free-form Manual Style [→](#style-settings-three-operating-modes) - Camera axes: 3 bodies · 5 lenses · focal 8/14/35/50/75mm · aperture f/1.4–f/4–f/11; two camera vocabularies coexist — vocabulary follows the selected model [→](#camera-settings-four-axis-panel) - Output enums: 7 aspect ratios incl. 21:9 · 480p/720p/1080p · duration 4–15s · Sound On/Off [→](#cinema-studio-35-output-controls) - Lead every delivered shot with the one-line settings strip (UI presets ≠ prompt text; never restate strip values in the body) [→](#per-shot-settings-strip) - The UI shot counter caps internal cuts — "strictly N shots" must keep N within it (observed cap 4; API exposes no max — UI behavior, verify live) [→](#per-shot-settings-strip) - Manual Style = saved ≤2,000-char block of project LAWS (grade, lighting law, texture, performance register); it replaces the preset axes [→](#manual-style-authoring-guide) - 480p drafts validate the prompt, NOT the take — no seed param; transfer a look via Hero Frame + start/end-frame pinning [→](#drafts-validate-the-prompt-not-the-take) - Resolution matrix has two axes: shot physics × delivery context; 4K-finish pipelines master at model max res in std mode [→](#physics-rendering-resolution-decision-matrix) - Seedance fast mode cannot output 1080p — drafting in fast then "switching up" silently changes mode AND res [→](#physics-rendering-resolution-decision-matrix) Cinema Studio is Higgsfield's professional filmmaking environment — a full production workflow for multi-shot, character-consistent cinematic content. It's fundamentally different from single-clip generation: you're building sequences, not individual videos. --- ## Cinema Studio vs Standard Generation | | Standard Generation | Cinema Studio 2.5 | Cinema Studio 3.0 (Business/Team Plan) | Cinema Studio 3.5 | |--|--------------------|--------------------|----------------------------------------|--------------------| | Output | Single clip | Multi-shot sequence | Multi-shot sequence | Multi-shot sequence | | Character consistency | Manual / Soul ID only | Reference Anchor system | @ reference system (up to 9 images) | @ reference system (extends 3.0) | | AI actor generation | Not available | Soul Cast — generate actors from parameters (no photos) | Soul Cast — General (2K) / Character (4K) / Location (4K) modes, 0.125 credits | Same Soul Cast surface — see 3.0 | | Camera control | Named presets | Director Panel (18 movements) | Director Panel + Smart (auto camera planning) | Camera Settings 4-axis panel (Camera Body / Lens / Focal Length / Aperture) — see Cinema Studio 3.5 section | | Optical physics | Not available | Full camera body + lens stack | Not available | Available — restored via Camera Settings panel (different vocabulary from 2.5 — see Cinema Studio 3.5 section) | | Color grading | Not available | Built-in suite (temp, contrast, grain, bloom, etc.) | Not available | Available — Color Palette axis in Style Settings panel (8 named palettes) | | Shot structure | One prompt = one clip | Up to 6 scenes, 12s total max, per-scene config | Smart (auto) + Custom multi-shot (up to 6 scenes, 15s) | Multi-shot supported — Duration 4s–15s | | 3D exploration | Not available | Gaussian splatting — move inside any generated image | Not available | Same as 3.0 (not available) | | Batch generation | Not available | Grid generation — up to 16 variations per credit | Not available | Configurable Batch Size (exploration multiplier) | | Storyboard | Not available | Higgsfield Popcorn integration | Not available | Same as 3.0 | | Speed control | Not available | Speed Ramp (6 modes) | Speed Ramp (7 modes + Bullet Time, Hero Moment) | Not separately tested in this release — see UI for 3.5-specific surface | | Genre | Style descriptions | 8 named genres | 7 genres (General, Action, Horror, Comedy, Noir, Drama, Epic) | Manual catalog (General, Action, Horror, Comedy, Noir, Drama, Epic + others surfaced in UI) | | Audio | Model-dependent | On/Off | On/Off (native dual-channel stereo) | On/Off (generated alongside video) | | Video resolution | Model-dependent | Up to 1080p | Up to 720p (may increase) | 480p / 720p / 1080p (three-tier) | | Image resolution | Model-dependent | Up to 4K | Up to 4K (Character/Location) · Up to 2K (General) | Not separately tested in this release | | Max video duration | Model-dependent | 12s | 15s | 15s | | Aspect ratios | Model-dependent | 6 options | 7 options (+ 21:9 ultrawide) | 7 options (Auto, 16:9, 9:16, 4:3, 3:4, 1:1, 21:9) | | Plan requirement | All plans | All plans | **Business/Team plan only** | Plan availability not separately verified in this release — see Higgsfield plan documentation | **Use Cinema Studio when:** - You need 2+ shots that must feel like the same film - Character geometry must be locked across cuts - You want professional optical physics (lens flare, depth of field, sensor grain) — 2.5 only - You're building a short film, branded content, or any sequence longer than one clip **Stick with
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Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).
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Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.