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higgsfield-facs

Controls facial expressions in Seedance 2.0 with FACS (Facial Action Coding System) Action Unit codes — muscle-level direction (AU12 = lip-corner puller, AU6 = cheek raiser) instead of emotion labels. Use whenever the user wants precise facial acting, a forced/uncanny/mixed expression, micro-performance in a close-up, monologue or dialogue facial beats, a 'which AU code for anger/fear/disgust' answer, or to generate a FACS reference sheet for a character. Pairs with higgsfield-soul Micro-Expressions (named expressions), higgsfield-audio (dialogue + lip-sync), and higgsfield-gpt-image-2 (the reference-sheet image).

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git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-facs && cp -r /tmp/higgsfield-facs/skills/higgsfield-facs ~/.claude/skills/higgsfield-facs
Después abre una sesión nueva de Claude Code; el skill carga automáticamente.

SKILL.md

# Higgsfield FACS Director

Direct a face the way an animator does — by **muscle**, not by mood. FACS (the
Facial Action Coding System) names each facial movement as an **Action Unit**:
`AU12` is the lip-corner puller (smile), `AU6` is the cheek raiser, `AU4` is the
brow lowerer. Put those codes in a Seedance 2.0 prompt and the model renders the
corresponding action. It is the highest-resolution facial control available on
the platform, and it is where forced smiles, uncanny faces, mixed emotions, and
honest micro-performance in close-up dialogue come from.

> **This skill is a facial-control layer on top of `../higgsfield-seedance/SKILL.md`.**
> Every FACS prompt is still a Seedance prompt — six-slot formula, Prompt-Craft
> Laws, preflight linter. FACS only changes *how you specify the face*: AU codes
> instead of (or alongside) emotion words. It is the muscle-level case of the
> Voice Rewrite rule "describe physics, not emotion."

## QUICK FACTS
*Routing aids — read the linked sections for the actual rules.*
- FACS = facial expressions as **Action Unit codes** (muscle movements), not emotion labels; you write the codes into the prompt [→](#what-facs-is)
- **Provenance split:** the AU vocabulary is standard human science; Seedance's *interpretation* of codes in a prompt is **[EMPIRICAL]** — high success rate, **not a guarantee** [→](#provenance-and-the-not-a-guarantee-rule)
- **Plan first.** Decide the 3–4 expressions you need → generate a FACS sheet for *only those* → write the codes. Generating the full 49-AU sheet and cherry-picking is the anti-pattern [→](#the-plan-first-workflow)
- **3–4 expressions max per generation.** Accuracy drops as you stack more AUs into one clip [→](#step-2-put-au-codes-in-the-seedance-prompt)
- Two specification styles — **codes-only** (`AU12`) vs **codes + short anatomical description**; test both, neither is universally better [→](#step-2-put-au-codes-in-the-seedance-prompt)
- The reference sheet is a **labelled-grid image** (GPT Image 2 / Nano Banana Pro); the LLM can **mislabel AUs**, so iterate and verify [→](#step-1-generate-the-facs-reference-sheet)
- The character photo is **optional** — codes work without it; attach it only for identity consistency [→](#step-2-put-au-codes-in-the-seedance-prompt)
- Common emotions decompose to standard AU recipes (Duchenne smile = AU6+AU12; sadness = AU1+AU4+AU15) [→](#emotion-au-recipes)
- The payoff is **dialogue / monologue**: AU-per-beat schedule, combined with the `[AUDIO: Xs]` lip-sync block; every line gets pre / during / post-line beats [→](#dialogue-monologue-facial-acting)
- [OFFICIAL] Body-level micro-beat recipes beyond the face (throat, breath, skin, posture) + the no-perfect-sync stagger (0.3–0.5s) and listeners-in-bokeh rules [→](#physical-micro-beats-the-body-beyond-the-face)

---

## What FACS Is

The Facial Action Coding System (Ekman & Friesen) breaks the face into
**Action Units** — the smallest visually distinguishable muscle movements.
Instead of asking for "happy" (which the model samples diffusely across an
enormous range of footage), you ask for the muscles that *produce* the
expression:

- `AU6` — cheek raiser (orbicularis oculi tightens, crow's feet appear)
- `AU12` — lip-corner puller (zygomaticus major pulls the corners up and out)
- Together, `AU6 + AU12` = a **Duchenne smile** (the genuine, eyes-involved one)

A smile that uses only `AU12` reads as *polite/forced* — the eyes don't
participate. That distinction is invisible to "smile" as a prompt word and
trivial to specify in FACS. This is why it's the tool for **forced smiles,
suppressed expressions, mixed emotions, and the uncanny** — the cases where the
*difference between two similar expressions* carries the meaning.

FACS is used by professional facial animators in film; here it is repurposed as
a **prompt vocabulary** for Seedance 2.0.

### Where it sits among the repo's facial tools

Three layers, increasing resolution:

| Layer | Surface | Granularity |
|---|---|---|
| Named expression | `../higgsfield-soul/SKILL.md` § Micro-Expressions (Suppressed Smile, Cold Calculation…) | A whole emotion in one label |
| Behavior channel | `../../vocab.md` § Emotion as Visible Behavior — Channels (breath, jaw tension, eye behavior…) | Emotion → observable behavior |
| **Action Unit (this skill)** | AU codes | Emotion → **named muscle** |

The channels are the *behavioral* substrate; AUs are the *anatomical* substrate.
A named expression like "Quiet Devastation" = a channel mix (glassy eyes + tight
jaw) = an AU combo (AU1 + AU15 + AU17 + AU24). Reach for FACS when a named
expression is too coarse and you need the specific muscles.

---

## Provenance and the "Not a Guarantee" Rule

Two different kinds of claim live in this skill — keep them apart:

- **The AU vocabulary is standard science.** Which code means which muscle, and
  the classic emotion→AU prototypes (EMFACS), are stable, citeable ground truth.
  Treat the AU reference table and the emotion recipes as reliable.

- **Seedance's interpretation of AU codes is [EMPIRICAL].** The `seedance_2_0`
  spec exposes **no FACS field, no expression enum, nothing facial** (verified
  against the spec snapshot, 2026-06-27). So "write `AU12` and get a smile" is a
  *prompt convention the model happens to interpret well* — not a documented
  capability. Practitioner report: success rate is **high**, but **codes do not
  guarantee** the exact expression, and a multi-AU prompt may render most but
  not all of the units.

**The rule:** present FACS as a strong heuristic, and let the repo's iteration
discipline (`../higgsfield-prompt/SKILL.md` § The Iteration Rule) confirm it on
the user's own material. Same provenance class as the Seedance Prompt-Craft Laws
(`../higgsfield-seedance/SKILL.md` § Prompt-Craft Laws). Never tell the user a
FACS prompt is deterministic.

> If a future Seedance spec adds a real facial/expression parameter, the
> spec-drift tripwire should catch it — at which point this
higgsfieldSkill

>

higgsfield-actingSkill

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

higgsfield-appsSkill

>

higgsfield-assistSkill

>

higgsfield-audioSkill

>

higgsfield-cameraSkill

>

higgsfield-canvasSkill

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

higgsfield-character-designSkill

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.