higgsfield-soul
Higgsfield Soul ID manages reusable character profiles for maintaining consistent facial features and stylistic identity across multiple image and video generations. Use it when generating the same character across different scenes, shots, or frames, or when the user requests character consistency, Soul ID creation, or character sheet workflows. The skill separates identity descriptors from motion/camera instructions and provides micro-expression direction and Soul Cast AI actor configuration for production workflows.
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-soul && cp -r /tmp/higgsfield-soul/skills/higgsfield-soul ~/.claude/skills/higgsfield-soulSKILL.md
# Higgsfield Soul ID — Character Consistency ## QUICK FACTS *Generated-checked block (scripts/build_index.py verifies anchors). Read the linked sections for full context — these lines are routing aids, not the rules themselves.* - Hard rule: every Soul ID prompt splits into Identity Block (static descriptors only) + Motion Block (temporal/camera only) [→](#identity-vs-motion-separation-hard-rule) - Don't re-describe the face or core features — only describe what differs from the base character [→](#prompting-with-soul-id) - Reference image rules: front or 3/4 angle, even lighting, neutral-to-slight expression, no blur, solo subject [→](#creating-a-strong-soul-id-reference) - Reference generators: Soul 2.0 (fashion-forward), Nano Banana Pro (max sharpness), Seedream 4.5 (style range) [→](#creating-a-strong-soul-id-reference) - Character sheet angles: front face, 3/4, side profile, optional full body + optional embedded prop sheets [→](#character-sheet-creation) - Two-image floor per character: one clear face + one full body, on neutral grey — never a single image [→](#character-sheet-creation) - Prefer the single-prompt 3×2 six-panel sheet (one 16:9 generation) — identity locks better than multi-step assembly [→](#single-prompt-6-panel-character-sheet-32-grid) - Outfit change without identity drift: split-panel sheet — ghost-mannequin outfit LEFT + "face matches input 100%" close-up RIGHT [→](#split-panel-outfit-change-sheet-ghost-mannequin-identity-panel) - Crowds: a single-character reference makes a clone army — build a multi-character lineup and declare it a "VARIETY reference" [→](#variety-sheets-crowds-without-clones) - Character Anchor Block = 10 per-shot attributes (identity, screen position, depth layer, frame occupancy, orientation, pose, gaze, contact points, state lock, expression) [→](#character-anchor-block) - One Soul ID sheet PER character state — 5 transformation stages = 5 distinct sheets; the prompt names the stage [→](#multi-form-state-tracking) - Micro-expression presets: 9 core + 10 extended [→](#core-set) - Cinema Studio: identity goes in the @ Element definition, motion goes in the prompt field [→](#beforeafter-examples) - Soul Cast is Business/Team plans only; 8 parameter categories incl. 12 Archetypes, Budget $10M–$500M, Era 1900s–2020s [→](#cinema-studio-30-soul-cast-businessteam-plan) - Soul Cast specs: up to 4K (Character/Location modes) / 2K (General); batch 1 or 10; 0.125 credits per image [→](#30-soul-cast-specs) - Use 2–3 reference shots (frontal, 3/4, side); if features drift, use the character sheet as @Image1 [→](#character-consistency-best-practices) - Soul Cinema is the default CS 3.0/3.5 image-mode model — single-step, ~0.125 credits/image [→](#soul-cinema-as-the-cs-3035-default-image-model) - Studio-feeling output is an intermediate, not a final — re-pass through Soul Cinema with grade, directional lighting, lens character [→](#studio-look-vs-cinematic-look-soul-cinema-as-the-re-pass) - Skip Soul ID for single shots or when you want maximum creative variation [→](#when-to-use-soul-id) - Plasticky face in wide shots: crop the face from a closer-shot panel and replace it in post [→](#face-from-wide-shot-workaround) - Casting a REAL person: the sheet alone returns a lookalike — erase the head on the body panels and paste their actual photo into the portrait panel [→](#the-hybrid-sheet-casting-a-real-person) - Run the same sheet prompt through 2–3 image models and compare before locking; the deciding axis changes per character [→](#pick-the-sheet-model-per-job-not-per-project) ## What Is Soul ID? Soul ID is Higgsfield's character consistency system. Create a character reference once, then reuse it across unlimited generations — different scenes, angles, lighting, and actions — while the face and core appearance remain consistent. --- ## How It Works 1. **Create a Soul ID** — Upload a reference image or generate one using Soul 2.0 2. **The platform stores the character** — assigns it an ID 3. **Reference in future prompts** — "using Soul ID character [name/reference]" 4. **Character stays consistent** — face, skin tone, basic features carry across generations --- ## When to Use Soul ID ✅ You're building a multi-shot sequence with the same character ✅ You're creating a short film / story with a recurring protagonist ✅ You're making an AI influencer or brand mascot ✅ You want consistent faces across a product ad campaign ✅ You're doing a multi-scene action sequence and need the hero to look the same ❌ Don't use if you only need one shot — overkill for single generations ❌ Don't use if you want maximum creative variation — consistency limits style range --- ## Prompting With Soul ID When a Soul ID character is active, your prompt should: **1. Reference the character simply:** ``` The Soul ID character walks through a crowded Tokyo street at night. ``` **2. Describe what changes — not what the character looks like:** ``` The Soul ID character now wears a formal black suit. She stands at a podium, addressing a conference room. Camera: Dolly In toward her face. Style: Cinematic, cool corporate lighting, 16:9. ``` **3. You can change clothing, setting, expression:** ``` The Soul ID character is now in a red dress, dancing alone in a ballroom. Camera: 360 Orbit. Style: Cinematic, warm golden chandelier light. ``` **Key rule:** Don't re-describe the face or core features — the Soul ID handles that. Only describe what is *different* from the base character. --- ## Identity vs. Motion Separation — Hard Rule When Soul ID is active, **every prompt MUST be split into two blocks**. This is the single most important rule for preventing identity drift. ### Identity Block — Static descriptors only Contains: face features, clothing, body type, distinguishing marks, color palette. Does NOT contain: any motion, camera, speed, or temporal language. ### Motion Block — Temporal and camera only Contains: camera movement, action choreography, speed, enviro
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Seedance 2.0 video prompt director. Converts plain-text scene descriptions into production-ready bilingual EN+ZH video prompts optimized for the Seedance 2.0 video generator. Handles action scenes (combat, pursuit, stunts), general scenes (landscapes, journeys, atmosphere), and dialogue scenes (confrontations, negotiations, interrogations). Use this skill whenever the user wants to create a Seedance video prompt, describes a scene for video generation, mentions Seedance, or asks for a cinematic scene breakdown.
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