Creative coding skills for Claude Code, claude.ai and Cowork. Motion, micro-interactions and design systems across Web (GSAP, Motion, Three.js, CSS), Android (Jetpack Compose) and Apple (SwiftUI). Proposes an interaction thesis you approve before it writes any code. Anti-AI-slop.
- ✓Actively maintained (<30d)
- ✓Healthy fork ratio
- ✓Clear description
- ✓Topics declared
- !Licence file present but not machine-readable
git clone https://github.com/AThevon/genjutsu ~/.claude/skills/genjutsu17 items in this repository
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
UI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI). Internal genjutsu module: loaded by /genjutsu:cast and /genjutsu:paint, not invoked directly.
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
Skills overview
What people ask about genjutsu
What is AThevon/genjutsu?
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AThevon/genjutsu is skills for the Claude AI ecosystem. Creative coding skills for Claude Code, claude.ai and Cowork. Motion, micro-interactions and design systems across Web (GSAP, Motion, Three.js, CSS), Android (Jetpack Compose) and Apple (SwiftUI). Proposes an interaction thesis you approve before it writes any code. Anti-AI-slop. It has 342 GitHub stars and its last recorded update is dated 2026-09-08.
How do I install genjutsu?
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You can install genjutsu by cloning the repository (https://github.com/AThevon/genjutsu) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.
Is AThevon/genjutsu safe to use?
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Our security agent has analyzed AThevon/genjutsu and assigned a Trust Score of 82/100 (tier: Trusted). See the full breakdown of passed checks and flags on this page.
Who maintains AThevon/genjutsu?
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AThevon/genjutsu is maintained by AThevon. The last recorded GitHub activity is dated 2026-09-08, with 0 open issues.
Are there alternatives to genjutsu?
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Yes. On ClaudeWave you can browse similar skills at /categories/skills, sorted by popularity or recent activity.
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