framer-motion
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
git clone --depth 1 https://github.com/AThevon/genjutsu /tmp/framer-motion && cp -r /tmp/framer-motion/skills/_jutsu/framer-motion ~/.claude/skills/framer-motionSKILL.md
# Framer Motion — Sub-skill
> Package: `motion` (v11+, formerly `framer-motion`). Import: `import { motion, AnimatePresence } from "motion/react"`
## When to use Framer Motion vs alternatives
| Criteria | Framer Motion | GSAP | Native CSS |
|---------|--------------|------|-----------|
| Layout animations | Excellent (layoutId) | Manual | Impossible |
| Exit animations | AnimatePresence | Timeline reverse | Limited (display) |
| Gestures (drag, hover) | Native, declarative | Draggable plugin | Basic |
| Scroll-driven | useScroll + useTransform | ScrollTrigger (more powerful) | scroll-timeline |
| Complex orchestration | Variants + propagation | Timeline (more flexible) | @keyframes |
| Bundle size | ~50kb tree-shaken | ~30kb core | 0kb |
| React integration | Native, component-first | Refs + useGSAP | className toggle |
**Rule**: Framer Motion for React UI interactions (modals, toasts, reorder, shared layout). GSAP for complex timelines, cinematic scroll-driven, SVG morphing.
## AnimatePresence — Exit animations
```tsx
<AnimatePresence mode="wait">
{isVisible && (
<motion.div
key="unique-key" // REQUIRED — identifies the component
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
/>
)}
</AnimatePresence>
```
- `mode="wait"` — waits for exit to finish before enter (page transitions)
- `mode="sync"` — exit and enter simultaneously
- `mode="popLayout"` — removes from flow immediately (good for lists)
- `onExitComplete` — callback when all exit animations are finished
## Layout animations
```tsx
// Shared layout — the element "slides" between two positions
<motion.div layoutId="highlight" className={activeTab === id ? "active" : ""} />
// Auto layout — animates position/size when layout changes
<motion.div layout>
{isExpanded && <motion.p layout>Additional content</motion.p>}
</motion.div>
// layout="position" — animates position only (not size)
// layout="size" — animates size only
// layout="preserve-aspect" — preserves the ratio during the transition
```
## Variants — Propagation and orchestration
```tsx
const container = {
hidden: { opacity: 0 },
show: {
opacity: 1,
transition: {
staggerChildren: 0.08,
delayChildren: 0.2,
staggerDirection: 1, // 1 = normal, -1 = reverse
},
},
};
const item = {
hidden: { opacity: 0, y: 20 },
show: { opacity: 1, y: 0 },
};
<motion.ul variants={container} initial="hidden" animate="show">
{items.map((i) => (
<motion.li key={i.id} variants={item} />
))}
</motion.ul>
```
Variants **automatically propagate** to motion children — no need for `initial`/`animate` on children.
## Gestures
```tsx
<motion.div
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
whileFocus={{ borderColor: "#3b82f6" }}
// Drag
drag // true = x+y, "x" = horizontal only, "y" = vertical only
dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
dragElastic={0.2} // 0 = rigid, 1 = free (default 0.35)
dragSnapToOrigin // returns to initial position
onDragEnd={(e, info) => {
if (info.offset.x > 100) handleSwipe("right");
}}
/>
```
## Motion values — Reactive without re-render
```tsx
const x = useMotionValue(0);
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0]);
const background = useTransform(x, [-200, 200], ["#ff0000", "#00ff00"]);
// Spring-based smoothing
const smoothX = useSpring(x, { stiffness: 300, damping: 30 });
// Scroll tracking
const { scrollY, scrollYProgress } = useScroll();
const parallaxY = useTransform(scrollYProgress, [0, 1], [0, -300]);
// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({
target: ref,
offset: ["start end", "end start"],
});
```
**Motion values do NOT trigger React re-renders** — they update the DOM directly via `style`.
## Do Not
### Do not setState in callbacks without a guard
```tsx
// BAD — infinite re-render if animate depends on state
onUpdate={(latest) => setPosition(latest.x)}
// GOOD — guard or useMotionValueEvent
const x = useMotionValue(0);
useMotionValueEvent(x, "change", (latest) => {
if (latest > threshold) onThresholdReached();
});
```
### Do not use layout animation without a stable key
```tsx
// BAD — key changes every render, breaks layout tracking
<motion.div layout key={Math.random()} />
// GOOD — stable key derived from data
<motion.div layout key={item.id} />
```
### Do not forget the unique key on AnimatePresence
```tsx
// BAD — no key, exit animation does not trigger
<AnimatePresence>
{isOpen && <motion.div exit={{ opacity: 0 }} />}
</AnimatePresence>
// GOOD — unique key for each conditional child
<AnimatePresence>
{isOpen && <motion.div key="modal" exit={{ opacity: 0 }} />}
</AnimatePresence>
```
### Do not wrap an already animated component with motion.div
```tsx
// BAD — double animation, transform conflicts
<motion.div animate={{ x: 100 }}>
<motion.div animate={{ x: -50 }}>Content</motion.div>
</motion.div>
// GOOD — single animation level per transform axis
<motion.div animate={{ x: 100 }}>
<motion.div animate={{ opacity: 0.5 }}>Content</motion.div>
</motion.div>
// GOOD — use variants to coordinate parent/child
<motion.div variants={parent} animate="active">
<motion.div variants={child} />
</motion.div>
```Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.