Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
MCP for Unity is a Model Context Protocol server that connects Claude, Cursor, VS Code Copilot, and other LLM clients directly to the Unity Editor via a C# Unity package and a Python 3.10+ server component. Once installed through the Unity Package Manager and configured with the built-in "Configure All Detected Clients" wizard, it exposes tools for managing assets, populating and controlling scenes, editing scripts, executing tests, and automating editor workflows. Scripts written through the integration are validated using Roslyn before execution, reducing syntax errors from AI-generated code. The server supports routing commands across multiple simultaneous Unity instances and organizes its capabilities into opt-in tool groups covering areas such as VFX, animation, UI, and testing. Game developers and technical artists who want to drive Unity Editor operations through natural-language prompts are the primary audience, and the project has been formally published as an ACM SIGGRAPH Asia 2025 paper on protocol-driven 3D authoring.
- ✓Open-source license (MIT)
- ✓Actively maintained (<30d)
- ✓Healthy fork ratio
- ✓Clear description
- ✓Topics declared
- ✓Mature repo (>1y old)
git clone https://github.com/CoplayDev/unity-mcpMCP Servers overview
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<img alt="MCP for Unity" src="docs/images/logo-header-light.png" width="400">
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<div align="center">
[English](README.md) <img src="docs/images/connector.svg" alt="↔" height="14"> [简体中文](docs/i18n/README-zh.md) | [Discord](https://discord.gg/y4p8KfzrN4) <img src="docs/images/connector.svg" alt="↔" height="14"> [Wiki](https://coplaydev.github.io/unity-mcp/)
#### Proudly sponsored and maintained by [Aura](https://www.tryaura.dev/) — the AI assistant for Unreal & Unity.
##### And don't miss [Godot AI](https://github.com/hi-godot/godot-ai), the new open source project from the makers of MCP for Unity.
</div>
<p align="center"><b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href="https://modelcontextprotocol.io/introduction">Model Context Protocol</a>. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.</p>
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<img alt="MCP for Unity building a scene" src="docs/images/building_scene.gif">
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---
<!-- recent-updates:start -->
<details>
<summary><strong>Recent Updates</strong></summary>
* **[v10.0.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v10.0.0)** (2026-06-30)
* **[v9.7.3](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.3)** (2026-06-15)
* **[v9.7.1](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.1)** (2026-05-24)
* **[v9.7.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.0)** (2026-05-22)
* **[v9.6.8](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.6.8)** (2026-04-27)
Full history: [Release Notes](https://coplaydev.github.io/unity-mcp/releases).
</details>
<!-- recent-updates:end -->
---
## What it does
Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
**[Browse the full tool catalog →](https://coplaydev.github.io/unity-mcp/reference/tools/)**
---
## Quickstart
**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
1. **Install** — Unity → Package Manager → Add from git URL:
`https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` _(pin `#v10.0.0` for this release, or `openupm add com.coplaydev.unity-mcp`)_
2. **Configure** — `Window → MCP for Unity → Configure All Detected Clients`.
3. **Prompt** — *"Create a cube at the origin and add a Rigidbody."* The cube appears in seconds.
---
## Community
- [Discord](https://discord.gg/y4p8KfzrN4) — chat with maintainers and other contributors
- [Issues](https://github.com/CoplayDev/unity-mcp/issues) — bugs and feature requests
- [Discussions](https://github.com/CoplayDev/unity-mcp/discussions) — design ideas and broader questions
- Security: see [SECURITY.md](SECURITY.md) for private reporting
## Contributing
See [CONTRIBUTING.md](CONTRIBUTING.md). Branch off `beta`, not `main`. The full dev setup, testing, and release process live in the [Contributing](https://coplaydev.github.io/unity-mcp/contributing/dev-setup) docs.
## Advanced
- **Multiple Unity instances** — [Multi-Instance Routing](https://coplaydev.github.io/unity-mcp/guides/multi-instance)
- **Tool groups (vfx / animation / ui / testing / etc.)** — [Tool Groups](https://coplaydev.github.io/unity-mcp/guides/tool-groups)
- **v10 asset generation and upgrade notes** — [v10 Migration](https://coplaydev.github.io/unity-mcp/migrations/v10)
- **Roslyn script validation** — [Roslyn Validation](https://coplaydev.github.io/unity-mcp/guides/roslyn)
- **Remote-hosted server with auth** — [Remote Server Auth](https://coplaydev.github.io/unity-mcp/guides/remote-server-auth)
## Star History
[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
## Citation
If MCP for Unity helped your research, please cite it.
```bibtex
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}
```
## Unity AI Tools by Aura
Aura offers 2 AI tools for Unity:
- **MCP for Unity** is available freely under the MIT license.
- **Aura for Unity** is a premium Unity/Unreal AI assistant built for game devs.
## Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
---
**License:** MIT — see [LICENSE](LICENSE).
What people ask about unity-mcp
What is CoplayDev/unity-mcp?
+
CoplayDev/unity-mcp is mcp servers for the Claude AI ecosystem. Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity. It has 12.9k GitHub stars and was last updated 14d ago.
How do I install unity-mcp?
+
You can install unity-mcp by cloning the repository (https://github.com/CoplayDev/unity-mcp) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.
Is CoplayDev/unity-mcp safe to use?
+
Our security agent has analyzed CoplayDev/unity-mcp and assigned a Trust Score of 100/100 (tier: Verified). See the full breakdown of passed checks and flags on this page.
Who maintains CoplayDev/unity-mcp?
+
CoplayDev/unity-mcp is maintained by CoplayDev. The last recorded GitHub activity is from 14d ago, with 80 open issues.
Are there alternatives to unity-mcp?
+
Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.
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