unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
- 15.3k stars
- 1.6k forks
- 111 open issues
- Language: C#
- License: MIT
- updated
Install
git clone https://github.com/CoplayDev/unity-mcp- Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
- Replace any <placeholder> values with your API keys or paths.
- Restart Claude. The MCP server and its tools appear automatically.
Clone https://github.com/CoplayDev/unity-mcp and follow its README for install instructions.
Editor's note
MCP for Unity is a Model Context Protocol server that connects Claude, Cursor, VS Code Copilot, and other LLM clients directly to the Unity Editor via a C# Unity package and a Python 3.10+ server component. Once installed through the Unity Package Manager and configured with the built-in "Configure All Detected Clients" wizard, it exposes tools for managing assets, populating and controlling scenes, editing scripts, executing tests, and automating editor workflows. Scripts written through the integration are validated using Roslyn before execution, reducing syntax errors from AI-generated code. The server supports routing commands across multiple simultaneous Unity instances and organizes its capabilities into opt-in tool groups covering areas such as VFX, animation, UI, and testing. Game developers and technical artists who want to drive Unity Editor operations through natural-language prompts are the primary audience, and the project has been formally published as an ACM SIGGRAPH Asia 2025 paper on protocol-driven 3D authoring.
MCP Servers overview
Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.
And don't miss Godot AI, the new open source project from the makers of MCP for Unity.
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.
Recent Updates
v10.3.0 (2026-10-04)
v10.2.0 (2026-09-01)
v10.1.2 (2026-08-02)
v10.1.0 (2026-07-13)
v10.0.2 (2026-07-13)
Full history: Release Notes.
What it does
Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 50 focused MCP tool entrypoints, any client, free & MIT.
Browse the full tool catalog →
Quickstart
Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
Install — Unity → Package Manager → Add from git URL:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main(pin#v10.0.0for this release, oropenupm add com.coplaydev.unity-mcp)Configure —
Window → MCP for Unity → Configure All Detected Clients.Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.
Community
Discord — chat with maintainers and other contributors
Issues — bugs and feature requests
Discussions — design ideas and broader questions
Security: see SECURITY.md for private reporting
Contributing
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
Advanced
Multiple Unity instances — Multi-Instance Routing
Tool groups (vfx / animation / ui / testing / etc.) — Tool Groups
v10 asset generation and upgrade notes — v10 Migration
Roslyn script validation — Roslyn Validation
Remote-hosted server with auth — Remote Server Auth
Star History
Citation
If MCP for Unity helped your research, please cite it.
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}Unity AI Tools by Aura
Aura offers 2 AI tools for Unity:
MCP for Unity is available freely under the MIT license.
Aura for Unity is a premium Unity/Unreal AI assistant built for game devs.
Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
License: MIT — see LICENSE.
What people ask about unity-mcp
What is CoplayDev/unity-mcp?
CoplayDev/unity-mcp is mcp servers for the Claude AI ecosystem. Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity. It has 15.3k GitHub stars and its last recorded update is dated 2026-10-19.
How do I install unity-mcp?
You can install unity-mcp by cloning the repository (https://github.com/CoplayDev/unity-mcp) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.
Is CoplayDev/unity-mcp safe to use?
Our security agent has analyzed CoplayDev/unity-mcp and assigned a Trust Score of 100/100 (tier: Verified). See the full breakdown of passed checks and flags on this page.
Who maintains CoplayDev/unity-mcp?
CoplayDev/unity-mcp is maintained by CoplayDev. The last recorded GitHub activity is dated 2026-10-19, with 111 open issues.
Are there alternatives to unity-mcp?
Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.
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