Lux in motu - MCP server for Aseprite sprite artistry with Bevy live-world interop
- ✓Open-source license (Apache-2.0)
- ✓Actively maintained (<30d)
- ✓Clear description
- ✓Documented (README)
git clone https://github.com/qompassai/lumen{
"mcpServers": {
"lumen": {
"command": "lumen"
}
}
}MCP Servers overview
# lumen **Lux in motu** — light in motion. A cross-platform, cross-media conversion engine, written in Rust (edition 2024, `rmcp` 3.3): one operation core that bridges media formats — 2D art and sprite formats, 3D models, and game-engine packages — converting between them deterministically from code-first records, so the same input record yields the same output on any platform. Aseprite sprites and Bevy were its first endpoints, not its purpose; the center is the factory (one identity record, emitted as 2D or 3D) and the named, verified converter chain between formats — one operation core behind three surfaces — <a href="./LICENSE"><img src="https://img.shields.io/badge/License-Apache%202.0-blue.svg" alt="License: Apache 2.0"></a> <a href="https://doi.org/10.5281/zenodo.23503518"><img src="https://zenodo.org/badge/DOI/10.5281/zenodo.23503518.svg" alt="DOI"></a> - **MCP tools** for interactive media work: sprite operations, inspection, palettes, text, style presets, dream-animation automation, QA gates, and export backends (PNG sheets, WASM-4, TIC-80, VoidSprite file interop). All paths are project-root bounded. - **An A2A agent surface** (v0.3.x JSON-RPC) for dispatched, long-running art jobs, with the trial-then-approval art-director loop as a protocol state. See [A2A_DESIGN.md](A2A_DESIGN.md). - **A deterministic policy layer** (APPA-style, adapted from archestra-ai/OpenAPPA): every tool call is checked against `lumen-policy.toml` before it executes, decisions are replayable, and denials name the rule they violated. See [POLICY_DESIGN.md](POLICY_DESIGN.md). Companion strategy — pair, don't duplicate — is in [COMPANIONS.md](COMPANIONS.md). How lumen was built, in what order, and under what governance (including the evidence rule its first failed build produced) is in [HISTORY.md](HISTORY.md). ## Verified state (2026-10-01, primo) - Build and clippy clean; **303 tests passed / 0 failed / 8 ignored** (suite split between validation and adversarial cases). - Live interop gate against real Aseprite 1.3.18.6-dev and Bevy 0.18 BRP (`scripts/interop_check.sh`): **5 passed / 3 failed** — the failures are documented premise mismatches between lumen's assumptions and the real tools' behavior; see HISTORY.md. ## Layout - `src/` — operation core: `sprite_ops`, `inspect`, `palette`, `text`, `style`, `dream`, `qa`, `export`, `pipeline`, `policy`, `bevy`, `doc`, `vrm`, and the `a2a/` surface (`mod`, `task`, `http`, `registry`). - `tests/` — validation and adversarial suites, incl. `interop.rs` (live-tool gates, ignored by default). - `lumen-policy.toml` — the shipped policy; `lumen policy check` and `lumen policy replay` are its gates. ## License This project is licensed under the [Apache License, Version 2.0](./LICENSE).
What people ask about lumen
What is qompassai/lumen?
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qompassai/lumen is mcp servers for the Claude AI ecosystem. Lux in motu - MCP server for Aseprite sprite artistry with Bevy live-world interop It has 0 GitHub stars and its last recorded update is dated 2026-10-21.
How do I install lumen?
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You can install lumen by cloning the repository (https://github.com/qompassai/lumen) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.
Is qompassai/lumen safe to use?
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Our security agent has analyzed qompassai/lumen and assigned a Trust Score of 87/100 (tier: Trusted). See the full breakdown of passed checks and flags on this page.
Who maintains qompassai/lumen?
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qompassai/lumen is maintained by qompassai. The last recorded GitHub activity is dated 2026-10-21, with 0 open issues.
Are there alternatives to lumen?
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Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.
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