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ClaudeWave

Agent-controllable Pixel Asset Creation Engine for Minecraft (mc-asset) — CLI-first, deterministic, pixel-native.

MCP ServersOfficial Registry3 stars0 forks● TypeScriptMITUpdated today
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  • ✓Open-source license (MIT)
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Last scanned: 10/16/2026
Install in Claude Code / Claude Desktop
Method: NPX · mc-asset
Claude Code CLI
claude mcp add mc-asset -- npx -y mc-asset
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "mc-asset": {
      "command": "npx",
      "args": ["-y", "mc-asset"]
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
Use cases

MCP Servers overview

# mc-asset

[![CI](https://img.shields.io/github/actions/workflow/status/smile-minecraft/mc-asset/ci.yml?branch=main)](https://github.com/smile-minecraft/mc-asset/actions/workflows/ci.yml)
[![Release](https://img.shields.io/github/v/release/smile-minecraft/mc-asset)](https://github.com/smile-minecraft/mc-asset/releases)
[![License](https://img.shields.io/github/license/smile-minecraft/mc-asset)](https://github.com/smile-minecraft/mc-asset/blob/main/LICENSE)
[![npm](https://img.shields.io/npm/v/mc-asset)](https://www.npmjs.com/package/mc-asset)

[English](https://github.com/smile-minecraft/mc-asset/blob/main/README.md) | [繁體中文](https://github.com/smile-minecraft/mc-asset/blob/main/README.zh-TW.md) | [简体中文](https://github.com/smile-minecraft/mc-asset/blob/main/README.zh-CN.md)

![mc-asset banner](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/banner.png)

A pixel-native 2D asset engine and deterministic CLI/MCP toolchain for Minecraft Java Edition resource packs, built for human creators and AI coding agents.

Language models can't place pixels by eye, so `mc-asset` turns texture work into text and commands. Draw a sprite as a character grid, pixelize reference art, generate tiling textures, pack animation sheets, and validate a whole resource pack, from a shell or over MCP. The same input and seed always produce the same bytes.

![A sword, pickaxe, apple, potion, sapphire, and key, each a 16×16 sprite in the vanilla style](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/items.png)

*Six 16×16 items, each written as a text grid and rendered by `mc-asset render` (shown ×6), drawn to the vanilla style rules in the [`minecraft-pixel-art`](https://github.com/smile-minecraft/mc-asset/tree/main/skills/minecraft-pixel-art) skill. The grids are in [`docs/assets/showcase/items/`](https://github.com/smile-minecraft/mc-asset/tree/main/docs/assets/showcase/items).*

---

## Contents

- [Highlights](#highlights)
- [Showcase](#showcase)
- [Installation](#installation)
- [For AI agents](#for-ai-agents)
- [Quickstart](#quickstart)
- [Practical Recipes](#practical-recipes)
- [MCP Server](#mcp-server)
- [Command Reference](#command-reference)
- [Batch Operations (`--operations`)](#batch-operations---operations)
- [Architecture & Reliability Guarantees](#architecture--reliability-guarantees)
- [Development](#development)
- [License](#license)

---

## Highlights

- **Text in, texture out.** Sprites are character grids (`.grid`) or editable multi-layer sources (`.mcpx`) that build to PNG. See [`docs/mcpx-format.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/mcpx-format.md).
- **Reproducible bytes.** No unseeded randomness and integer-only color blending, so PNG and `.mcpx` output is identical run to run and between Bun and Node.
- **One engine, two front ends.** The CLI and the stdio MCP server call the same core, so an agent gets exactly what a shell script gets.
- **Output you can parse.** `--json` returns one `{ success, result, error }` envelope with a stable error code, and logs never mix into data on stdout.
- **No surprise writes.** Every output path is explicit, existing files need `--force`, and each file lands through a temp file and an atomic rename.

---

## Showcase

Every image below is produced by mc-asset itself, with fixed seeds for the procedural sources, so the whole set is reproducible. The commands live in [`docs/assets/showcase/README.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/assets/showcase/README.md).

| Pixelize | Quantize |
|---|---|
| ![pixelize before](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/pixelize-before.png) → ![pixelize after](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/pixelize-after.png) | ![quantize before](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/quantize-before.png) → ![quantize after](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/quantize-after.png) |
| A detailed reference image (128px, shown ×2) reduced to 16px (shown ×16): the grain coarsens and shapes snap to a tidy pixel grid. | A 64-color gradient reduced to 8 colors (both ×4): the color count drops and the result settles into clear steps. |

**Material variants** — the sword from the top of this page fanned out into all seven built-in materials (`copper`, `crystal`, `gold`, `iron`, `oxidized_copper`, `stone`, `wood`, shown ×5). Its palette gives each color a role, so the blade and guard take the new ramp while the darkest outline, the white glint, the wooden grip, and the guard's gem keep their colors:

![the sword recolored into seven materials](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/variants.png)

**Procedural patterns** — every `generate` pattern as a 16px swatch from a fixed seed (shown ×4):

| `noise` | `clustered-noise` | `stripes` | `checker` | `gradient` |
|:-:|:-:|:-:|:-:|:-:|
| ![noise](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/noise.png) | ![clustered-noise](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/clustered-noise.png) | ![stripes](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/stripes.png) | ![checker](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/checker.png) | ![gradient](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/gradient.png) |
| `brick` | `spots` | `veins` | `cracks` | `grain` |
| ![brick](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/brick.png) | ![spots](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/spots.png) | ![veins](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/veins.png) | ![cracks](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/cracks.png) | ![grain](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/patterns/grain.png) |

**Seamless tiling** — a 16px brick block face (left, ×8) and a 4×4 wall of it (right, ×4); the mortar lines continue across every edge:

![tile source](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/tile-pattern.png) ![4x4 tiled wall](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/tile-preview.png)

**Animation sheet** — four frames of a glowing ore block packed into one vertical strip (×4), the layout Minecraft reads with an `.mcmeta` animation:

![animation sprite sheet](https://raw.githubusercontent.com/smile-minecraft/mc-asset/main/docs/assets/showcase/anim-sheet.png)

---

## Installation

### Via npm (recommended)

Run the server straight from the registry — no local install needed:

```sh
npx -y mc-asset mcp
```

Install the CLI globally to get the `mc-asset` command on your PATH:

```sh
npm install -g mc-asset
mc-asset --version
```

### Via Homebrew (macOS / Linux)

```sh
brew tap smile-minecraft/tap
brew install smile-minecraft/tap/mc-asset
mc-asset --version
```

### Via Bun or Node.js (From Source)

```sh
git clone https://github.com/smile-minecraft/mc-asset.git
cd mc-asset
bun install --frozen-lockfile
bun run build
./bin/mc-asset.js --version
```

*Prerequisites*: tested with [Node.js](https://nodejs.org) 22 and [Bun](https://bun.sh) 1.3. `bun run build` needs Bun and `./bin/mc-asset.js` needs Node.js; with Bun alone, run `bun ./bin/mc-asset.js`.

---

## For AI agents

- [`llms.txt`](https://github.com/smile-minecraft/mc-asset/blob/main/llms.txt) — a compact index of the repository for agents.
- [`llms-full.txt`](https://github.com/smile-minecraft/mc-asset/blob/main/llms-full.txt) — the same material as a single file: install, the twenty-five MCP tools, batch operations, the error model, and the limits.
- [`docs/cli-surface.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/cli-surface.md) — the frozen CLI commands, the batch operations specification, and the exit-code registry.
- [`docs/mcpx-format.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/mcpx-format.md) — the editable multi-layer `.mcpx` and `.grid` grammar and specification.
- [`docs/mcp-guide.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/mcp-guide.md) — registration, one verbatim capture per MCP tool, and the error model.
- [`docs/mcp-surface.md`](https://github.com/smile-minecraft/mc-asset/blob/main/docs/mcp-surface.md) — the frozen MCP surface: tool names, inputs, and the read/write contract.
- [`AGENTS.md`](https://github.com/smile-minecraft/mc-asset/blob/main/AGENTS.md) — the rules for changing this repository.

### Agent skills

The repository ships two [Agent Skills](https://skills.sh/) in [`skills/`](https://github.com/smile-minecraft/mc-asset/tree/main/skills), installable with the skills CLI:

```sh
npx skills add smile-minecraft/mc-asset
```

- [`mc-asset`](https://github.com/smile-minecraft/mc-asset/tree/main/skills/mc-asset) — the draw → render → preview → measure → validate loop with this tool, the CLI/MCP command map, and how palette roles drive recoloring.
- [`minecraft-pixel-art`](https://github.com/smile-minecraft/mc-asset/tree/main/skills/minecraft-pixel-art) — the vanilla style rules for items, blocks, GUI sprites, and animations: palettes and hue-shifted ramps, material outlines, top-left light, tiling, and an anti-pattern review checklist.

Add `--skill mc-asset` or `--skill minecraft-pixel-art` to install only one.

---

## Quickstart

### From a Text Grid to a Validated Texture

Draw a 16×16 gem as a character grid, one character per pixel:

```sh
mkdir -p /tmp/mc-asset-demo
cat << 'EOF' > /t
ai-agentsbunclihomebrewimage-processingmcpmcp-serverminecraftmodel-context-protocolpixel-artresource-packtexture-generationtypescript

What people ask about mc-asset

What is smile-minecraft/mc-asset?

+

smile-minecraft/mc-asset is mcp servers for the Claude AI ecosystem. Agent-controllable Pixel Asset Creation Engine for Minecraft (mc-asset) — CLI-first, deterministic, pixel-native. It has 3 GitHub stars and its last recorded update is dated 2026-10-15.

How do I install mc-asset?

+

You can install mc-asset by cloning the repository (https://github.com/smile-minecraft/mc-asset) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.

Is smile-minecraft/mc-asset safe to use?

+

Our security agent has analyzed smile-minecraft/mc-asset and assigned a Trust Score of 95/100 (tier: Verified). See the full breakdown of passed checks and flags on this page.

Who maintains smile-minecraft/mc-asset?

+

smile-minecraft/mc-asset is maintained by smile-minecraft. The last recorded GitHub activity is dated 2026-10-15, with 0 open issues.

Are there alternatives to mc-asset?

+

Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.

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