minimalist-ui
**minimalist-ui** provides an advanced UI design system for building editorial-style web interfaces with warm monochrome palettes, typographic contrast, and flat bento grids. Use it when designing premium workspace platforms or document-centric applications that require meticulous whitespace, muted pastel accents, and strict avoidance of generic SaaS trends like gradients, heavy shadows, and standard icon libraries.
git clone --depth 1 https://github.com/code-yeongyu/oh-my-openagent /tmp/minimalist-ui && cp -r /tmp/minimalist-ui/packages/shared-skills/skills/frontend/references/design/minimalist- ~/.claude/skills/minimalist-uiminimalist-skill.md
# Protocol: Premium Utilitarian Minimalism UI Architect
## 1. Protocol Overview
Name: Premium Utilitarian Minimalism & Editorial UI
Description: An advanced frontend engineering directive for generating highly refined, ultra-minimalist, "document-style" web interfaces analogous to top-tier workspace platforms. This protocol strictly enforces a high-contrast warm monochrome palette, bespoke typographic hierarchies, meticulous structural macro-whitespace, bento-grid layouts, and an ultra-flat component architecture with deliberate muted pastel accents. It actively rejects standard generic SaaS design trends.
## 2. Absolute Negative Constraints (Banned Elements)
The AI must strictly avoid the following generic web development defaults:
- DO NOT use the "Inter", "Roboto", or "Open Sans" typefaces.
- DO NOT use generic, thin-line icon libraries like "Lucide", "Feather", or standard "Heroicons".
- DO NOT use Tailwind's default heavy drop shadows (e.g., `shadow-md`, `shadow-lg`, `shadow-xl`). Shadows must be practically non-existent or heavily customized to be ultra-diffuse and low opacity (< 0.05).
- DO NOT use primary colored backgrounds for large elements or sections (e.g., no bright blue, green, or red hero sections).
- DO NOT use gradients, neon colors, or 3D glassmorphism (beyond subtle navbar blurs).
- DO NOT use `rounded-full` (pill shapes) for large containers, cards, or primary buttons.
- DO NOT use emojis anywhere in code, markup, text content, headings, or alt text. Replace with proper icons or clean SVG primitives.
- DO NOT use generic placeholder names like "John Doe", "Acme Corp", or "Lorem Ipsum". Use realistic, contextual content.
- DO NOT use AI copywriting clichés: "Elevate", "Seamless", "Unleash", "Next-Gen", "Game-changer", "Delve". Write plain, specific language.
## 3. Typographic Architecture
The interface must rely on extreme typographic contrast and premium font selection to establish an editorial feel.
- Primary Sans-Serif (Body, UI, Buttons): Use clean, geometric, or system-native fonts with character. Target: `font-family: 'SF Pro Display', 'Geist Sans', 'Helvetica Neue', 'Switzer', sans-serif`.
- Editorial Serif (Hero Headings & Quotes): Target: `font-family: 'Lyon Text', 'Newsreader', 'Playfair Display', 'Instrument Serif', serif`. Apply tight tracking (`letter-spacing: -0.02em` to `-0.04em`) and tight line-height (`1.1`).
- Monospace (Code, Keystrokes, Meta-data): Target: `font-family: 'Geist Mono', 'SF Mono', 'JetBrains Mono', monospace`.
- Text Colors: Body text must never be absolute black (`#000000`). Use off-black/charcoal (`#111111` or `#2F3437`) with a generous `line-height` of `1.6` for legibility. Secondary text should be muted gray (`#787774`).
## 4. Color Palette (Warm Monochrome + Spot Pastels)
Color is a scarce resource, utilized only for semantic meaning or subtle accents.
- Canvas / Background: Pure White `#FFFFFF` or Warm Bone/Off-White `#F7F6F3` / `#FBFBFA`.
- Primary Surface (Cards): `#FFFFFF` or `#F9F9F8`.
- Structural Borders / Dividers: Ultra-light gray `#EAEAEA` or `rgba(0,0,0,0.06)`.
- Accent Colors: Exclusively use highly desaturated, washed-out pastels for tags, inline code backgrounds, or subtle icon backgrounds.
- Pale Red: `#FDEBEC` (Text: `#9F2F2D`)
- Pale Blue: `#E1F3FE` (Text: `#1F6C9F`)
- Pale Green: `#EDF3EC` (Text: `#346538`)
- Pale Yellow: `#FBF3DB` (Text: `#956400`)
## 5. Component Specifications
- Bento Box Feature Grids:
- Utilize asymmetrical CSS Grid layouts.
- Cards must have exactly `border: 1px solid #EAEAEA`.
- Border-radius must be crisp: `8px` or `12px` maximum.
- Internal padding must be generous (e.g., `24px` to `40px`).
- Primary Call-To-Action (Buttons):
- Solid background `#111111`, text `#FFFFFF`.
- Slight border-radius (`4px` to `6px`). No box-shadow.
- Hover state should be a subtle color shift to `#333333` or a micro-scale `transform: scale(0.98)`.
- Tags & Status Badges:
- Pill-shaped (`border-radius: 9999px`), very small typography (`text-xs`), uppercase with wide tracking (`letter-spacing: 0.05em`).
- Background must use the defined Muted Pastels.
- Accordions (FAQ):
- Strip all container boxes. Separate items only with a `border-bottom: 1px solid #EAEAEA`.
- Use a clean, sharp `+` and `-` icon for the toggle state.
- Keystroke Micro-UIs:
- Render shortcuts as physical keys using `<kbd>` tags: `border: 1px solid #EAEAEA`, `border-radius: 4px`, `background: #F7F6F3`, using the Monospace font.
- Faux-OS Window Chrome:
- When mocking up software, wrap it in a minimalist container with a white top bar containing three small, light gray circles (replicating macOS window controls).
## 6. Iconography & Imagery Directives
- System Icons: Use "Phosphor Icons (Bold or Fill weights)" or "Radix UI Icons" for a technical, slightly thicker-stroke aesthetic. Standardize stroke width across all icons.
- Illustrations: Monochromatic, rough continuous-line ink sketches on a white background, featuring a single offset geometric shape filled with a muted pastel color.
- Photography: Use high-quality, desaturated images with a warm tone. Apply subtle overlays (`opacity: 0.04` warm grain) to blend photos into the monochrome palette. Never use oversaturated stock photos. Use reliable placeholders like `https://picsum.photos/seed/{context}/1200/800` when real assets are unavailable.
- Hero & Section Backgrounds: Sections should not feel empty and flat. Use subtle full-width background imagery at very low opacity, soft radial light spots (`radial-gradient` with warm tones at `opacity: 0.03`), or minimal geometric line patterns to add depth without breaking the clean aesthetic.
## 7. Subtle Motion & Micro-Animations
Motion should feel invisible — present but never distracting. The goal is quiet sophistication, not spectacle.
- Scroll Entry: Elements fade in gently as they enter the viewport. Use `translateY(12px)` + `opacity: 0` resolving over `600ms` with `cubic-bezier(0.16, 1, 0.3, 1)`.Compare HEAD with the latest published npm versions and list all unpublished changes by release layer. Triggers: unpublished changes, changelog, what changed, whats new.
Read-only GitHub triage for issues AND PRs. 1 item = 1 background task (category: quick). Analyzes all open items and writes evidence-backed reports to /tmp/{datetime}/. Every claim requires a GitHub permalink as proof. NEVER takes any action on GitHub - no comments, no merges, no closes, no labels. Reports only. Triggers: 'triage', 'triage issues', 'triage PRs', 'github triage'.
Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', 'adversarial plan', 'hostile planning', 'cross-critique plan', '하이퍼플랜', '적대적 계획', '교차 비평'.
Easter egg command - about oh-my-opencode. Triggers: omomomo, about, easter egg.
QA opencode itself, per case: verify the CLI/terminal (opencode run, db, serve, export), prove a specific plugin hook/action/event fired via the SSE event stream, smoke-test the TUI under tmux, and investigate sessions in opencode's SQLite DB by id, title/name, or message text. Ships tested helper scripts (each with a --self-test) plus per-domain references. Use whenever someone wants to QA, smoke-test, verify, or debug opencode's CLI, HTTP server, plugin hooks/events, or TUI, or to find/inspect opencode sessions in the database. Triggers: opencode qa, qa opencode, test opencode, verify opencode hook, opencode session db, find opencode session by id/name/text, opencode tui test, opencode server health, opencode event stream.
Nuclear-grade 16-agent pre-publish release gate. Runs /get-unpublished-changes to detect all changes since last npm release, spawns up to 10 ultrabrain agents for deep per-change analysis, invokes /review-work (5 agents) for holistic review, and 1 oracle for overall release synthesis. Use before EVERY npm publish. Triggers: 'pre-publish review', 'review before publish', 'release review', 'pre-release review', 'ready to publish?', 'can I publish?', 'pre-publish', 'safe to publish', 'publishing review', 'pre-publish check'.
Publish oh-my-opencode to npm via GitHub Actions workflow. Argument: <patch|minor|major>. Triggers: publish, release, deploy, npm publish.
Remove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.