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higgsfield-soul

Higgsfield Soul ID manages reusable character profiles for maintaining consistent facial features and stylistic identity across multiple image and video generations. Use it when generating the same character across different scenes, shots, or frames, or when the user requests character consistency, Soul ID creation, or character sheet workflows. The skill separates identity descriptors from motion/camera instructions and provides micro-expression direction and Soul Cast AI actor configuration for production workflows.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-soul && cp -r /tmp/higgsfield-soul/skills/higgsfield-soul ~/.claude/skills/higgsfield-soul
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Higgsfield Soul ID — Character Consistency

## QUICK FACTS
*Generated-checked block (scripts/build_index.py verifies anchors). Read the linked sections for full context — these lines are routing aids, not the rules themselves.*
- Hard rule: every Soul ID prompt splits into Identity Block (static descriptors only) + Motion Block (temporal/camera only) [→](#identity-vs-motion-separation-hard-rule)
- Don't re-describe the face or core features — only describe what differs from the base character [→](#prompting-with-soul-id)
- Reference image rules: front or 3/4 angle, even lighting, neutral-to-slight expression, no blur, solo subject [→](#creating-a-strong-soul-id-reference)
- Reference generators: Soul 2.0 (fashion-forward), Nano Banana Pro (max sharpness), Seedream 4.5 (style range) [→](#creating-a-strong-soul-id-reference)
- Character sheet angles: front face, 3/4, side profile, optional full body + optional embedded prop sheets [→](#character-sheet-creation)
- Two-image floor per character: one clear face + one full body, on neutral grey — never a single image [→](#character-sheet-creation)
- Prefer the single-prompt 3×2 six-panel sheet (one 16:9 generation) — identity locks better than multi-step assembly [→](#single-prompt-6-panel-character-sheet-32-grid)
- Outfit change without identity drift: split-panel sheet — ghost-mannequin outfit LEFT + "face matches input 100%" close-up RIGHT [→](#split-panel-outfit-change-sheet-ghost-mannequin-identity-panel)
- Crowds: a single-character reference makes a clone army — build a multi-character lineup and declare it a "VARIETY reference" [→](#variety-sheets-crowds-without-clones)
- Character Anchor Block = 10 per-shot attributes (identity, screen position, depth layer, frame occupancy, orientation, pose, gaze, contact points, state lock, expression) [→](#character-anchor-block)
- One Soul ID sheet PER character state — 5 transformation stages = 5 distinct sheets; the prompt names the stage [→](#multi-form-state-tracking)
- Micro-expression presets: 9 core + 10 extended [→](#core-set)
- Cinema Studio: identity goes in the @ Element definition, motion goes in the prompt field [→](#beforeafter-examples)
- Soul Cast is Business/Team plans only; 8 parameter categories incl. 12 Archetypes, Budget $10M–$500M, Era 1900s–2020s [→](#cinema-studio-30-soul-cast-businessteam-plan)
- Soul Cast specs: up to 4K (Character/Location modes) / 2K (General); batch 1 or 10; 0.125 credits per image [→](#30-soul-cast-specs)
- Use 2–3 reference shots (frontal, 3/4, side); if features drift, use the character sheet as @Image1 [→](#character-consistency-best-practices)
- Soul Cinema is the default CS 3.0/3.5 image-mode model — single-step, ~0.125 credits/image [→](#soul-cinema-as-the-cs-3035-default-image-model)
- Studio-feeling output is an intermediate, not a final — re-pass through Soul Cinema with grade, directional lighting, lens character [→](#studio-look-vs-cinematic-look-soul-cinema-as-the-re-pass)
- Skip Soul ID for single shots or when you want maximum creative variation [→](#when-to-use-soul-id)
- Plasticky face in wide shots: crop the face from a closer-shot panel and replace it in post [→](#face-from-wide-shot-workaround)
- Casting a REAL person: the sheet alone returns a lookalike — erase the head on the body panels and paste their actual photo into the portrait panel [→](#the-hybrid-sheet-casting-a-real-person)
- Run the same sheet prompt through 2–3 image models and compare before locking; the deciding axis changes per character [→](#pick-the-sheet-model-per-job-not-per-project)


## What Is Soul ID?

Soul ID is Higgsfield's character consistency system. Create a character reference once,
then reuse it across unlimited generations — different scenes, angles, lighting, and
actions — while the face and core appearance remain consistent.

---

## How It Works

1. **Create a Soul ID** — Upload a reference image or generate one using Soul 2.0
2. **The platform stores the character** — assigns it an ID
3. **Reference in future prompts** — "using Soul ID character [name/reference]"
4. **Character stays consistent** — face, skin tone, basic features carry across generations

---

## When to Use Soul ID

✅ You're building a multi-shot sequence with the same character
✅ You're creating a short film / story with a recurring protagonist
✅ You're making an AI influencer or brand mascot
✅ You want consistent faces across a product ad campaign
✅ You're doing a multi-scene action sequence and need the hero to look the same

❌ Don't use if you only need one shot — overkill for single generations
❌ Don't use if you want maximum creative variation — consistency limits style range

---

## Prompting With Soul ID

When a Soul ID character is active, your prompt should:

**1. Reference the character simply:**
```
The Soul ID character walks through a crowded Tokyo street at night.
```

**2. Describe what changes — not what the character looks like:**
```
The Soul ID character now wears a formal black suit. She stands at a podium,
addressing a conference room. Camera: Dolly In toward her face.
Style: Cinematic, cool corporate lighting, 16:9.
```

**3. You can change clothing, setting, expression:**
```
The Soul ID character is now in a red dress, dancing alone in a ballroom.
Camera: 360 Orbit.
Style: Cinematic, warm golden chandelier light.
```

**Key rule:** Don't re-describe the face or core features — the Soul ID handles that.
Only describe what is *different* from the base character.

---

## Identity vs. Motion Separation — Hard Rule

When Soul ID is active, **every prompt MUST be split into two blocks**. This is the
single most important rule for preventing identity drift.

### Identity Block — Static descriptors only
Contains: face features, clothing, body type, distinguishing marks, color palette.
Does NOT contain: any motion, camera, speed, or temporal language.

### Motion Block — Temporal and camera only
Contains: camera movement, action choreography, speed, enviro
higgsfieldSkill

>

higgsfield-actingSkill

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

higgsfield-appsSkill

>

higgsfield-assistSkill

>

higgsfield-audioSkill

>

higgsfield-cameraSkill

>

higgsfield-canvasSkill

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

higgsfield-character-designSkill

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.