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higgsfield-troubleshoot
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Install in Claude Code
Copygit clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-troubleshoot && cp -r /tmp/higgsfield-troubleshoot/skills/higgsfield-troubleshoot ~/.claude/skills/higgsfield-troubleshootThen start a new Claude Code session; the skill loads automatically.
Definition
SKILL.md
# Higgsfield Troubleshooting Guide ## Common Problems & Fixes ### Problem: Character face is inconsistent or morphing **Cause:** No Soul ID reference; prompt has conflicting appearance descriptions **Fix:** - Create a Soul ID reference and use it in subsequent generations - Remove any appearance descriptions that contradict each other - For image-to-video: don't re-describe the face — let the input image carry it - Use Kling 3.0 for best character consistency (or Kling 2.6 if no audio needed) --- ### Problem: Camera movement isn't working / is generic **Cause:** Camera described vaguely, not using exact preset names **Fix:** - Replace generic descriptions with exact preset names: "Dolly In", "FPV Drone", "360 Orbit" - Put the camera instruction on its own line or clearly labeled: "Camera: [name]" - Don't describe what the camera is doing in prose — name the control directly --- ### Problem: Prompt is ignored / output doesn't match **Cause:** Prompt too long, conflicting instructions, over-specified **Fix:** - Cut prompt to under 200 words — trim the least essential details - Remove any contradictory elements (don't say both "moving fast" and "frozen in place") - Lead with the most important element: Subject → Action → Camera → Style - Split complex scenes into multiple separate generations --- ### Problem: Visual style looks wrong / generic **Cause:** No style specified, or style description too vague **Fix:** - Add one of the named styles: Cinematic / VHS / Super 8MM / Anamorphic / Abstract - Add a specific color grade description: "cold teal and orange", "warm golden amber" - Specify aspect ratio: 16:9 / 9:16 / 2.35:1 - Add lighting: "golden hour", "neon", "practical only", "overcast" --- ### Problem: Motion preset effect isn't visible **Cause:** Preset not explicitly named, or scene context doesn't support the effect **Fix:** - Name the preset exactly as it appears in the library: "Apply Explosion preset" - Place the preset instruction at the end of the prompt, clearly labeled - Make sure the scene context supports the preset — e.g., Animalization needs a subject who can logically transform --- ### Problem: Image-to-video barely moves / is static **Cause:** Prompt re-describes the static elements instead of what should animate **Fix:** - Only describe what **changes or moves** — not what is already visible in the image - Add an explicit camera movement: "Camera: Dolly In" or "Camera: slow Arc" - Specify the motion type: "hair gently lifts", "eyes blink", "she turns slowly left" - Add atmospheric motion: "dust floats upward", "light flickers", "steam rises" --- ### Problem: VFX preset looks too artificial / cartoonish **Cause:** Wrong model for the preset, or prompt style conflicts with effect **Fix:** - For grounded presets (Explosion, Freezing): use Kling 3.0 or 2.6 for realism - For stylized presets (Animalization, Multiverse): use Wan 2.5 — leans into the style - Add "photorealistic", "physically accurate", "cinematic quality" to the prompt --- ### Problem: Product shots look cheap or over-lit **Cause:** No lighting specification, background too plain **Fix:** - Specify the background surface: "raw concrete", "warm wood grain", "black velvet" - Add specific lighting: "soft side-light", "overhead product lighting", "practical only" - Add texture cues: "camera reveals material grain", "surface catches light on edges" - Use Nano Banana Pro for maximum image sharpness on product images --- ### Problem: Horror/dark content getting blocked **Cause:** Platform safety filters triggering on explicit content **Fix:** - Describe outcomes rather than explicit acts: "aftermath", "tension", "dread" - Use atmosphere language: "unsettling", "wrong", "something is off" - Use the motion presets for horror effects rather than explicit descriptions - Avoid direct descriptions of injury, gore, or explicit threat --- ## Motion Control Failures (Kling 3.0) When a Kling 3.0 Motion Control generation comes back wrong, the cause is almost always upstream of the prompt — the motion reference clip, the character image, or the orientation/scene-source settings. Walk this list before you regenerate. | Symptom | Root cause | Fix | |---------|-----------|-----| | Output suddenly jumps or snaps mid-clip | The motion reference contains a hidden cut, dissolve, or hard transition | Re-trim the reference to a single continuous shot. If the source clip can't be cleaned up, reshoot or pick a different reference | | Output is shorter than the reference clip | The source motion is too fast or too dense for clean transfer | Slow the source (50–75% playback baked in), reshoot at a calmer pace, or pick a reference with simpler motion | | Character face drifts or warps across the clip | The character image doesn't have a clearly readable face — bad framing, low light, or the face is too small in frame | Re-shoot or re-generate the character image with closer framing, even lighting, and a neutral or slight expression | | Body motion looks correct but the face is dead or frozen | Wrong orientation mode for the shot — Image Orientation when you needed Video Orientation, or vice versa | Switch modes: Video Orientation for full-body movement (dance, action); Image Orientation for camera-driven shots with a mostly static body. Regenerate | | Generated character feels detached from the environment | Scene source is set incorrectly — pulling the wrong background | Decide whether the environment should come from the motion video or the character image, then set Scene source accordingly | | Motion transfers but identity drifts across the clip | The character image isn't full enough — head or body is cut off, or framing is too tight to anchor identity | Re-upload a character image that shows both head AND body fully; this is what Element Binding needs to keep the face stable through movement | > For the full Motion Control workflow and pre-flight input checklist, see `../higgsfield-motion/SKILL.md` → "Kling 3.0
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