peon-ping-remix
Internal — invoked headlessly by the peon eval server; humans should run `peon eval <pack>` instead. Execute one PeonPing reroll job — invoked headlessly by the peon eval server as: "Use the peon-ping-remix skill to execute the reroll job at <path>". Reads the job JSON (scope, category, index, caption), rewrites the affected sound prompt(s) to honor the caption, re-renders via scripts/pack-render.py, and logs the change to eval-log.json.
git clone --depth 1 https://github.com/PeonPing/peon-ping /tmp/peon-ping-remix && cp -r /tmp/peon-ping-remix/skills/peon-ping-remix ~/.claude/skills/peon-ping-remixSKILL.md
# peon-ping-remix
You are executing ONE reroll job for a draft PeonPing pack. Work only inside
the job's `draft_dir`. Do not touch any other directory, do not install
anything, do not commit anything.
## If invoked without a job-file path
This skill is internal: it is only ever invoked headlessly by the peon eval
server with a job-file path. If you were invoked WITHOUT one (a human ran
this directly), do nothing except tell them this skill runs automatically
from the eval server and that they should run `peon eval <pack>` instead.
Do not touch any files. Exit.
## Procedure
1. Read the job JSON at the path you were given: `scope` ("sound" or
"pack"), `category`, `index`, `caption`, `draft_dir`.
2. Read `<draft_dir>/openpeon.json` and `<draft_dir>/prompts.json`. If
`prompts.json` is missing, fail with a clear message — you cannot reroll
without the current prompts.
3. Determine the target sound files: scope "sound" → the one file at
`categories[category].sounds[index].file`; scope "pack" → every file in
every category.
4. For each target, author a NEW render input honoring the caption:
- Keep the pack's established aesthetic (read the other prompts for
context). The caption is a correction, not a reset: "too harsh, want
softer" means adjust intensity, keep the instrument palette unless the
caption says otherwise.
- sfx entries: rewrite `prompt`. tts entries: rewrite `text` (keep
`voice_id` — never change a pack's voice in a reroll).
- If the caption is empty, produce a fresh variation of the same idea.
5. Render each target: write the new input as a job file **under
`<draft_dir>/jobs/`** (e.g. `<draft_dir>/jobs/render-job-<category>_<index>.json`
— `approve` prunes everything under `jobs/`, so a render input left at the
draft root would ship as junk in the approved pack) and run
`python3 <peon-ping>/scripts/pack-render.py --job <file>` with `out` set
to the target WAV path (overwrite in place). The renderer exits nonzero
on silent/failed renders — if it fails, STOP and exit nonzero yourself
with its stderr; do not half-update the log.
(Resolve `<peon-ping>` as the scripts directory next to the running peon
install, in order: `$PEON_DIR/scripts` when set, else
`${CLAUDE_CONFIG_DIR:-$HOME/.claude}/hooks/peon-ping/scripts`, else the
repo checkout you were invoked from.)
6. After ALL targets render successfully: update `prompts.json` with the new
inputs, and append one entry per rendered sound to
`<draft_dir>/eval-log.json` (create as `[]` if missing):
`{"ts": "<ISO8601>", "scope", "category", "index", "caption",
"old_prompt", "new_prompt", "file"}`.
7. Print a one-line summary per rendered sound. Exit 0.
## Hard rules
- NEVER write outside `draft_dir`.
- NEVER print or log the ElevenLabs key.
- A failed render leaves the previous WAV in place — pack-render.py renders
into a same-directory temp file and only replaces the out path (atomic
`os.replace`) on a successful, non-silent render; do not delete a WAV
before rendering.
- Captions are the user's judgment. Honor them literally before creatively.Update peon-ping configuration — volume, pack rotation, categories, active pack, and other settings. Use when user wants to change peon-ping settings like volume, enable round-robin, add packs to rotation, toggle sound categories, or adjust any config.
Log exercise reps for the Peon Trainer. Use when user says they did pushups, squats, or wants to log reps. Examples - "/peon-ping-log 25 pushups", "/peon-ping-log 30 squats", "log 50 pushups".
Rename the current Claude session for peon-ping notifications and terminal tab title. Use when user wants to give this session a custom name like "/peon-ping-rename Auth Refactor". Call with no argument to reset to auto-detect.
Toggle peon-ping sound notifications on/off. Use when user wants to mute, unmute, pause, or resume peon sounds during a Claude Code session. Also handles config changes like volume, pack rotation, categories — any peon-ping setting.
Set which voice pack (character voice) plays for the current chat session. Automatically enables session_override rotation mode if not already set. Use when user wants a specific character voice like GLaDOS, Peon, or Kerrigan for this conversation.
Internal — invoked headlessly by `peon create`; humans should run `peon create` instead. Author and render a brand-new PeonPing draft pack — invoked headlessly as: "Use the peon-ping-create-pack skill to draft a pack: name=<n> flavor=<f> vibe=<v> draft_root=<dir>. Follow the skill exactly." Authors all 7 CESP categories honoring the vibe, writes openpeon.json (draft-stamped) and prompts.json, renders every sound via scripts/pack-render.py, and always ends by telling the human to run `peon eval <name>`.