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unreal-engine-skills-for-claude-code-plugin

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Plugins275 stars37 forksShellMITUpdated today
ClaudeWave Trust Score
79/100
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  • Open-source license (MIT)
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Last scanned: 9/11/2026
Install as a Claude Code plugin
Method: Clone
Claude Code
/plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
/plugin install unreal-engine-skills-for-claude-code-plugin
1. Inside Claude Code, add the marketplace and install the plugin with the commands above.
2. Follow any post-install configuration from the README.
3. Restart the session if commands or hooks do not show up immediately.

3 items in this repository

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.

Install

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word \"Unreal\": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; \"in my game\" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of \"blueprint\"/\"sequencer\"/\"widget\".

Install

Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update this skill', 'review my skill', 'make a Python skill class', 'create a skill UAsset', 'register a skill so Claude picks it up'; writing or editing a `SKILL.md` inside a UE plugin's `Skills/` or `Python/skills/` folder; defining a Python skill class registered with the skill registry; calling `CreateSkill`, `ListSkills`, or `GetSkills` MCP tools; designing a skill's name, description, or instruction body. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under `.claude/skills/` or `~/.claude/skills/`, or generic uses of the word 'skill'.

Install
Use cases

Plugins overview

README preview not available. Visit the repo on GitHub for full documentation.

What people ask about unreal-engine-skills-for-claude-code-plugin

What is EpicGames/unreal-engine-skills-for-claude-code-plugin?

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EpicGames/unreal-engine-skills-for-claude-code-plugin is plugins for the Claude AI ecosystem with 275 GitHub stars.

How do I install unreal-engine-skills-for-claude-code-plugin?

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You can install unreal-engine-skills-for-claude-code-plugin by cloning the repository (https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.

Is EpicGames/unreal-engine-skills-for-claude-code-plugin safe to use?

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Our security agent has analyzed EpicGames/unreal-engine-skills-for-claude-code-plugin and assigned a Trust Score of 79/100 (tier: Trusted). See the full breakdown of passed checks and flags on this page.

Who maintains EpicGames/unreal-engine-skills-for-claude-code-plugin?

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EpicGames/unreal-engine-skills-for-claude-code-plugin is maintained by EpicGames. The last recorded GitHub activity is dated 2026-09-10, with 3 open issues.

Are there alternatives to unreal-engine-skills-for-claude-code-plugin?

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Yes. On ClaudeWave you can browse similar plugins at /categories/plugins, sorted by popularity or recent activity.

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