Skip to main content
ClaudeWave

MCP server for building, running and live-testing FiveM servers: RCON + DevCon protocol (reverse-engineered from CitizenFX, live-verified), game-window automation and the mcpb bridge.

MCP ServersOfficial Registry4 stars0 forksTypeScriptMITUpdated today
ClaudeWave Trust Score
95/100
Verified
Passed
  • Open-source license (MIT)
  • Actively maintained (<30d)
  • Clear description
  • Topics declared
  • Documented (README)
Last scanned: 9/3/2026
Install in Claude Code / Claude Desktop
Method: NPX · fivem-mcp-server
Claude Code CLI
claude mcp add fivem-mcp -- npx -y fivem-mcp-server
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "fivem-mcp": {
      "command": "npx",
      "args": ["-y", "fivem-mcp-server"],
      "env": {
        "FIVEM_RCON_PASSWORD": "<fivem_rcon_password>"
      }
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
Detected environment variables
FIVEM_RCON_PASSWORD
Use cases

MCP Servers overview

# fivem-mcp

[![npm version](https://img.shields.io/npm/v/fivem-mcp-server)](https://www.npmjs.com/package/fivem-mcp-server)
[![license: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
[![CI](https://github.com/ziyacivan/fivem-mcp/actions/workflows/ci.yml/badge.svg)](https://github.com/ziyacivan/fivem-mcp/actions/workflows/ci.yml)

An MCP (Model Context Protocol) server that lets AI agents — Claude, Qwen, or anything
that speaks MCP — **build, run and live-test FiveM servers** from the same machine.

It is the missing test layer for the "did it actually work in-game?" question: the agent
can run real console commands, watch both the server log and the *live F8 console of a
running FiveM client*, wait for specific output, and react — without you touching the
keyboard.

```
agent (Claude / Qwen / …)
   │  MCP over stdio
   ▼
fivem-mcp-server ──► UDP RCON / getinfo ──► FXServer (game port, e.g. 30120)
                   ──► TCP devcon (29200/29300) ──► FiveM Legacy client F8 console
                   ──► tail ─────────────────────► FXServer's redirected stdout log
```

## Status

v0.4 drives the whole loop: server console (RCON), client F8 console (devcon), the game
window (launch, focus, screenshot, keyboard/mouse) and an in-game bridge (`mcpb`) for
natives, exports and NUI callbacks — plus ready-made test prompts. All of it live-verified
against a real FXServer + FiveM Legacy client (see `docs/plan.md` and `scripts/live-*.mjs`).

## Where it is published

| Channel | Address |
| --- | --- |
| npm | [fivem-mcp-server](https://www.npmjs.com/package/fivem-mcp-server) — `npx -y fivem-mcp-server` |
| MCP Registry | `io.github.ziyacivan/fivem-mcp` ([registry.modelcontextprotocol.io](https://registry.modelcontextprotocol.io)) |
| Source releases | [GitHub Releases](https://github.com/ziyacivan/fivem-mcp/releases), tagged `vX.Y.Z` |

The repository's GitHub **Packages** sidebar is deliberately empty: the artifact lives on
npmjs.com, not GitHub Packages — the latter would force a scoped `@ziyacivan/` package name
and a second registry for no benefit.

## Requirements

- Node 22+ (Windows, macOS or Linux for the server side; the client devcon works
  wherever the FiveM client runs — this tool must run on that machine for the
  `client_*` tools since devcon binds to localhost by default).
- A running FXServer you administer (`rcon_password` set for `server_command`).
- The Legacy FiveM client for the client-console tools (Enhanced removed the
  client devcon ports; see [docs/protocol.md](docs/protocol.md)).
- The keyboard/mouse/screenshot tools are **Windows-only** and run on the machine
  with the game. On other platforms every tool except those is served normally.

## Install

Published on npm — no clone needed. Add it to **Claude Code** in one line:

```sh
claude mcp add fivem -s user \
  -e FIVEM_RCON_PASSWORD=your-rcon-password \
  -e FIVEM_SERVER_LOG=C:\FXServer\my-data\server.log \
  -- npx -y fivem-mcp-server
```

(`-s user` = available in every project; drop it for a per-project entry. Verify with `claude mcp get fivem` — status should read ✓ Connected. Remove with `claude mcp remove fivem -s user`.)

For a **shared project config**, put `.mcp.json` in the repo root and commit it —
Claude Code asks to approve it on first open, and env values can be interpolated
from your local `.env`-less shell via `${VAR}` expansion:

```json
{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": ["-y", "fivem-mcp-server"],
      "env": {
        "FIVEM_RCON_PASSWORD": "${FIVEM_RCON_PASSWORD}",
        "FIVEM_SERVER_LOG": "${FIVEM_SERVER_LOG}"
      }
    }
  }
}
```

For **Claude Desktop** (or any client with JSON config), add to
`claude_desktop_config.json`:

```json
{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": ["-y", "fivem-mcp-server"],
      "env": { "FIVEM_RCON_PASSWORD": "your-rcon-password" }
    }
  }
}
```

The server is also listed in the MCP Registry as
`io.github.ziyacivan/fivem-mcp`. Building from source (development):

```sh
git clone https://github.com/ziyacivan/fivem-mcp
cd fivem-mcp && pnpm install && pnpm build
claude mcp add fivem -- node ./dist/index.js        # points at your working copy
```

## Configuration (environment)

| Variable | Default | Meaning |
| --- | --- | --- |
| `FIVEM_HOST` | `127.0.0.1` | Machine running the FiveM client (devcon host) |
| `FIVEM_CLIENT_DEVCON_PORT` | `29200` then `29300` | Override the client devcon port |
| `FIVEM_RCON_ADDRESS` | `FIVEM_HOST:30120` | FXServer game port (UDP RCON + getinfo) |
| `FIVEM_RCON_PASSWORD` | — | Matches `rcon_password` in `server.cfg`; needed by `server_command` |
| `FIVEM_SERVER_LOG` | — | Path to FXServer's redirected stdout; enables server-side `read_console` / `wait_for_console`. Not needed by the bridge since v0.5 (results poll in-band) — it is the pre-0.5 fallback transport |
| `FIVEM_MCPB_TOKEN` | — | Matches `mcpb_token` on the server; sent with every bridge request |
| `FIVEM_CONSOLE_CAPACITY` | `5000` | Client console lines kept in the ring buffer |
| `FIVEM_QUIET_MS` | `400` | Consider command output done after this quiet period |
| `FIVEM_COMMAND_TIMEOUT_MS` | `5000` | Default max wait for `client_command` output |

## Tools

| Tool | What it does |
| --- | --- |
| `status` | Connection state: RCON, log file, client devcon. Call first. |
| `server_info` | `getinfo` over UDP — hostname, players, max clients, protocol, game build. **No credentials needed.** |
| `server_command` | Any server console command over UDP RCON; returns the captured output. |
| `client_command` | Types into the F8 console of a running Legacy client over devcon (nothing steals focus). This is the **local console command** layer — `connect`, `quit`, tooling; `RegisterCommand` chat commands are a different system (use `server_command`, which runs with console privileges, or the planned input/bridge tools). Returns the console lines it printed. |
| `read_console` | Recent lines: client = live devcon stream (with `afterSeq` paging), server = tail of `FIVEM_SERVER_LOG`. Filter by `channel`/`contains`/`pattern`. |
| `wait_for_console` | Block until a line matching a regex appears — your assertion primitive. |
| `list_commands` | Every command the client console knows (devcon handshake). |
| `launch` | Start FiveM, optionally straight into `host:port` (default: the configured server). |
| `quit_game` | Graceful `quit` over devcon; `force` kills the FiveM process tree. |
| `window_status` | Game window existence, title, pid, rect, foreground state. |
| `focus_window` / `restore_focus` | Bring the game forward / give focus back to your window. Input tools focus automatically. |
| `screenshot` | PNG of the game window (PrintWindow, screen-BitBlt fallback). Downscaled — default 900, optional `crop` rect. Every shot costs transcript tokens all session: prefer text probes, shoot small. |
| `press_key` / `hold_key` / `release_key` | Real scan-code input — GTA's DirectInput ignores VK-only injection. Held keys are released if the process dies. |
| `type_text` | Literal Unicode events — the channel the F8 console and chat NUI read. |
| `mouse_move` / `click` / `scroll` | Relative moves drive the camera; absolute coordinates position the cursor for NUI. |
| `wait` | Pause between actions (loading screens, walk cycles). |
| `read_client_log` | The newest `CitizenFX_log_*.log` from the FiveM install. |
| `bridge` | Invoke the `mcpb` bridge resource: player list, any resource export, event triggering (server half) and client natives, teleport, freeze, `SendNUIMessage`, NUI callback calls (client half). |

## Prompts

Two workflows are shipped as MCP prompts, distilled from the live-verified loops:

- **`test_resource(resource, expectations?)`** — clean restart → console error scan →
  client-half scan → in-game scenario (keys, screenshot, bridge state) → evidence-backed
  PASS/FAIL report where anything unverifiable is said so out loud.
- **`smoke_check`** — one fast sweep: connections, which server, error tails on both sides,
  window + screenshot, persisted client log. OK/WARN/DOWN per line.

## The bridge resource (`bridge/`)

Client-side testing (natives, NUI callbacks, position) is outside what devcon and RCON can
reach — the small companion resource closes that gap and ships in this repo.

```sh
# on the dev server
cp -r bridge/ <server-data>/resources/mcpb     # or a junction
# server.cfg:
#   ensure mcpb
#   setr mcpb_enabled true
#   setr mcpb_token <a-random-token>
```

and point this server at it with `FIVEM_MCPB_TOKEN`. Then:

```
bridge { target: "client", src: 1, op: "position" }
bridge { target: "server", op: "call_export", args: "{\"resource\":\"myres\",\"method\":\"money\",\"args\":[1]}" }
```

Client results come back through an in-band queue polled over RCON (~100 ms granularity
since v0.5 — no log file needed; pre-0.5 resources still fall back to the log tail).

**Dev servers only.** `mcpb_enabled` defaults to `false` and the token is checked when set,
but `call_native` is exactly as safe as the console it runs behind — keep RCON and this
bridge off anything you care about. The full wire contract: [docs/protocol.md §4](docs/protocol.md).

## Typical loop (what an agent does)

1. `server_command: "ensure my-resource"`
2. `wait_for_console: target=server, pattern="Started resource my-resource|Error"`
3. `client_command: "connect localhost:30120"` drives the join itself, then
   `read_console: target=client` catches client-side console output that never
   reaches the server log.

## Security notes — read before exposing anything

- **The client devcon socket has no authentication.** Anyone who can reach it can run
  local console commands in that game client (connect, quit, ...). FiveM binds it to
  `127.0.0.1` unless the client is started with `-devcon` (then `0.0.0.0`); this tool
  assumes the loopback default and never needs more. Do not tunnel it.
- **RCON is the server's admin root.** Keep `
ai-agentscfxdevconfivemgame-testinggta5mcpmodel-context-protocolrcon

What people ask about fivem-mcp

What is ziyacivan/fivem-mcp?

+

ziyacivan/fivem-mcp is mcp servers for the Claude AI ecosystem. MCP server for building, running and live-testing FiveM servers: RCON + DevCon protocol (reverse-engineered from CitizenFX, live-verified), game-window automation and the mcpb bridge. It has 4 GitHub stars and its last recorded update is dated 2026-09-02.

How do I install fivem-mcp?

+

You can install fivem-mcp by cloning the repository (https://github.com/ziyacivan/fivem-mcp) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.

Is ziyacivan/fivem-mcp safe to use?

+

Our security agent has analyzed ziyacivan/fivem-mcp and assigned a Trust Score of 95/100 (tier: Verified). See the full breakdown of passed checks and flags on this page.

Who maintains ziyacivan/fivem-mcp?

+

ziyacivan/fivem-mcp is maintained by ziyacivan. The last recorded GitHub activity is dated 2026-09-02, with 0 open issues.

Are there alternatives to fivem-mcp?

+

Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.

Deploy fivem-mcp to your cloud

Ship this repo to production in minutes. Each platform spins up its own environment with editable env vars.

Maintain this repo? Add a badge to your README

Drop the badge into your GitHub README to show it's tracked on ClaudeWave. Each badge links back to this page and reflects the live Trust Score.

Featured on ClaudeWave: ziyacivan/fivem-mcp
[![Featured on ClaudeWave](https://claudewave.com/api/badge/ziyacivan-fivem-mcp)](https://claudewave.com/repo/ziyacivan-fivem-mcp)
<a href="https://claudewave.com/repo/ziyacivan-fivem-mcp"><img src="https://claudewave.com/api/badge/ziyacivan-fivem-mcp" alt="Featured on ClaudeWave: ziyacivan/fivem-mcp" width="320" height="64" /></a>

More MCP Servers

fivem-mcp alternatives