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Claude Code Skills · page 77

Individual Claude Code skills mined from every repository in the directory: each SKILL.md, installable with one command, with its full definition and the repository's trust signals.

15,309 skills1-command install
  1. Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration creator-character walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.

  2. Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic acoustic music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.

  3. Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.

  4. Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.

  5. Render an 'Instagram-Live social-proof gallery' video from a config — ~5 real brand product stills each framed as an Instagram-LIVE card (IG gradient-ring avatar, username, verified check, red LIVE badge, viewer count, close X, a short claim-free live-comment feed, an empty 'Add a comment…' bar, and reaction hearts floating up the right edge), with a brand-approved benefit sentence building one phrase per slide and a clean logo endcard, rendered deterministically with PIL frames plus FFmpeg — FREE (the music bed comes from create-music-elevenlabs), products and wordmark stay crisp. Use for the ig-live-gallery format.

  6. Assemble an iMessage notification-cascade video ad (≈14s, 9:16) from a phone-on-desk plate + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and push the stack UP, a right-aligned Show-less/X pill rides above, the X clears the stack, then a serif end card resolves. FREE assembly (PIL + ffmpeg); the recipe supplies the per-brand plate, notifications, and end-card config and gates the paid plate-clean/music calls to their own capabilities. Use for the imessage-notification-cascade format.

  7. Assemble an iMessage chat-reveal video ad from a thread JSON — one continuous Playwright recording of the conversation animating in (typing dots, composer typing, bubble pops, auto-scroll) crossfaded into a designed end card, with iMessage send/receive SFX and an optional ducked music bed. FREE assembly (Playwright + ffmpeg); the recipe supplies the per-brand thread + product + end-card config and gates the paid product-image/music calls to their own capabilities. Use for the imessage-chat format.

  8. Render a 'model comparison grid' video from a config — a fal-style "same prompt, N contenders" showcase — a dark real-DOM stage where per beat a monospace prompt fades in centered, docks to a small top strip, then a labeled 2-4 panel grid (static images OR muted video clips, mixable per cell) staggers in and holds for comparison, plus a minimal end card — frame-stepped via Playwright (video cells are frame-seeked deterministically) and encoded with FFmpeg. Deterministic assembly, FREE (cell media comes from create-image-fal / create-video-fal, music from create-music-elevenlabs), text stays pixel-crisp. Use for the model-comparison-grid format.

  9. Render a 'mosaic-grid-reveal' video from a config — a real-DOM FULL-BLEED N×N mosaic of real product tiles that pops in one tile at a time (scatter order, ease-out-back overshoot), the grid clears, then the brand wordmark builds line-by-line followed by a sub-label, tagline, and CTA; frame-stepped via Playwright and encoded with FFmpeg — deterministic assembly, FREE (the music bed comes from create-music-elevenlabs), so the wordmark, tile captions, and CTA stay pixel-crisp. Use for the mosaic-grid-reveal format.

  10. Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.

  11. Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to teal-check FACT cards (per-line strikethrough that crosses EVERY wrapped line), a "what actually works" turn, an optional proof reveal, a punch line, and a static end card. DETERMINISTIC assembly with ZERO AI-gen visuals — HTML hyperframes rendered frame-exact via Playwright (`window.renderAt(t)`, animation a pure function of beat-local time), Whisper beat-snap to VO word onsets, concat at a uniform fps, karaoke `.ass` captions burned last (suppressed on the proof + end-card beats), and a VO + optional music mix (music −20 dB, `amix normalize=0`, tail fade). FREE (Python + Playwright + ffmpeg); the recipe supplies the copy / palette / end-card / VO and gates the paid VO / music / Whisper calls to their own capabilities. Use for the myth-vs-fact format.

  12. Assemble a narrated-UGC "stitch reply" ad from a config — a single spoken VO carries a verbatim testimonial while ~30 per-cut i2v clips (one creator across ~5 wardrobes in ~3 worlds, plus product B-roll) are each trimmed to their EDL window built from the VO's Whisper word boundaries and hard-concatenated via filter_complex concat (never the demuxer, which drops audio on a duration mismatch), the VO mixed over an optional sidechain-ducked instrumental bed (−20dB, 20 to 1) so the VO stays on top, karaoke-pop captions burned on every word throughout (VEED Whisper preset, re-spelled against the locked script), a landing-page scroll rendered as FFmpeg zoompan over a Playwright PNG (not i2v), and closed on the brand's real end-card PNG — never AI-rendered text. This is the FREE deterministic assembly stage (trim-to-EDL + filter_complex concat + VO and music mix + karaoke captions + landing-page zoompan + end-card append); the VO, creator, start-frames, and clips come from create-vo-elevenlabs / create-image-gpt-image-fal / create-image-fal / create-video-fal. Use for the narrated-ugc-wardrobe-stitch format.

  13. Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.

  14. Render a 'photo-grid promo card' video from a config — a real-DOM card with a FIXED header/footer and a CONTINUOUSLY SCROLLING 2-row grid of MIXED tiles (video clips, product/lifestyle stills, big-serif %-OFF, dark promo-code or CTA) + feature chips, frame-stepped via Playwright with real-time <video> playback and encoded with FFmpeg — deterministic assembly, FREE (the clips + music come from create-video-fal + create-music-elevenlabs), text stays pixel-crisp. Use for the photo-grid-promo-card format.

  15. Assemble a two-host fake-podcast skit ad from a config — per-line lipsync clips hard-concatenated in script order, scaled/padded to 1080×1920, WHITE bottom-center captions (up to 5 words per cue, broken on sentence punctuation, word-wrapped to stay in-frame, held at least 0.9s) built from each line's OWN ElevenLabs char-level timestamps (offset by cumulative clip start, never Whisper), and closed on a Playwright/PIL brand end card composited from the real wordmark — never AI-rendered text. This is the FREE deterministic assembly stage (concat + white captions + end card + crf28 encode); the per-line VOs, photoreal gpt-image-2 base stills, expression variants, and lipsync clips come from create-vo-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the podcast-skit format.

  16. Build the deterministic PIL pill overlays for a 'perfect-score + proof-points' UGC video ad (white 10/10 score header with a medal + orange sub with a finger-down + 3-4 green-check proof pills) and composite them onto a base clip in a diagonal L->R->L->R cascade, then mux the music bed into master-final.mp4. Config-driven (config.json), 1080x1920 9:16, FREE and deterministic (no paid calls, text stays pixel-crisp). Use for the overlay-proof-points format; the base clip + music come from separate paid capabilities.

  17. Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → warm end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.

  18. Assemble a song-driven music-video ad from a config — a generated sung track carries the whole narration across N tableaux (one keyframe -> one i2v clip per lyric beat) with NO separate voiceover, captions synced to the song's OWN word timings (script-window, never Whisper) and the hook word landing on the chorus drop, closed on a PIL brand end card. This is the FREE deterministic assembly stage (clip cut-to-timeline + captions + end card + FFmpeg composite); the song, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the song-driven-music-video format.

  19. Assemble a split-screen creator ad from a config — a two-zone vertical composite where a supplied AI-creator lip-sync take fills the BOTTOM ~48% while real 16:9 product/demo clips run uncropped in the TOP ~52%, each top clip contain-fit with a darkened blurred cover-scale fill of the same clip (never black bars), a 3px brand-color divider between the zones, the creator slice cover-fit per the per-scene VO timing, scenes hard-concatenated with the body audio being the concatenated creator VO slices, an end card held on the last sharp frame ~3s, then the ASSEMBLED cut transcribed with local Whisper (not the raw VO — concat drops inter-scene silence) and word-level captions burned in the chosen style. This is the FREE deterministic assembly + caption stage (two-zone composite + blurred fill + divider + hard-concat + end card + captions); the VO comes from create-vo-elevenlabs, the anchor from create-image-gpt-image-fal, and the whole-VO lip-sync from a paid VEED Fabric 1.0 take (a no-atom upstream input). Use for the split-screen-creator format.

  20. Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel cosmetic across a cream skin-patch, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.

  21. Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand end card). Deterministic PIL/HTML beat renderer frame-stepped via Playwright and encoded with FFmpeg, sound-off legible, hard cuts, uniform pacing. FREE (no paid calls); music is added separately (create-music-elevenlabs). Use for the value-prop format.

  22. Assemble a short-form 'vignette' ad from clean product cutouts composited over a kinetic background video — birefnet cutout, then a cold-open text card + product carousel + annotated specimen-sheet end card, plus loudnorm + separate-pass music mux. FREE assembly (PIL + rsvg + FFmpeg); the recipe supplies the config and gates the paid BG/cutout/music calls to their own capabilities. Use for the vignette format.

  23. Assemble an expert/educator motion-graphic LISTICLE video ad from a config — a spoken authoritative voiceover carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and glass-pill callouts) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, periodic color-graded B-roll windows give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and the stock B-roll come from create-vo-elevenlabs, create-music-elevenlabs, and media-proxy. Use for the vo-anchored-motion-listicle format.

  24. the UGC fix-loop toolkit — surgically re-render a bad window/beat of a single-take UGC master (stitch_replacement.py, pure FFmpeg) and GPT cross-model review a Seedance prompt before render (vet_seedance_prompt.py, routed through the openai-proxy). Fetch it into a one-shot UGC recipe so both scripts resolve on any machine and the vet call bills the Ads agent.

  25. Animate an existing product image or static ad into a short branded video using the GooseWorks Animate Images workflow, with source-image continuity and optional end-frame control.

  26. Create faithful studio, lifestyle, and on-model product photography through the GooseWorks Product Photos workflow, then approve selected results for reuse in future creative work.

  27. Generate a single 4-15s vertical video clip with ByteDance Seedance 2.0 reference-to-video via fal.ai. Multi-image reference (avatar + product + setting), native lip-synced VO + ambient audio (generate-audio on by default), internal multi-cut handling within one render. Routes through the GooseWorks FAL proxy (bills the Ads agent). The default clip atom for AI-creator UGC ads built on the NB2 + Seedance architecture. Validated on beauty-by-earth/video-01.

  28. Mandatory pre-publish review gate for a UGC video render. Transcribes the finished render's AUDIO with Whisper and word-diffs it against the approved spoken script, then gates set_final_render — blocking a render whose generated audio mis-voices a word (e.g. the approved "human-vetted" spoken as "human witted"), drops an approved phrase, or comes back silent. Runnable, gating counterpart to content-goose's review-transcript-integrity atom. Every ugc-video-formats recipe runs this after render and BEFORE set_final_render.

  29. Render pixel-accurate Apple Notes (iPhone, light mode) screenshot mockups from a JSON note spec. Outputs HTML + PNG at the iPhone 16/15 Pro native 1180×2556. Supports paragraphs, images, checklists, dividers, autocorrect underline, smart quotes, and an optional iOS keyboard chrome overlay used by the parent video-ad molecule.

  30. Render pixel-accurate ChatGPT mobile (iOS) screen mockups in light mode from a thread JSON. Supports user text bubbles, user image attachments, assistant markdown prose, citation chips, the OpenAI spiral logo, the Apps-SDK GPT chip in the composer, and three header styles (model-tag, plain title, "Get Plus"). Fixed 9:16 viewport. Outputs HTML + PNG.

  31. Render pixel-accurate iMessage screenshot mockups (DM or group) from a thread JSON. Supports minimal, with-keyboard, and full iPhone 15 Pro frame variants. Outputs HTML + PNG.

  32. Canonical short-form-ad audio mix in one FFmpeg pass. VO loudnorm + 3.0× per-clip + 2.0× mix, music 0.13 base + apad+afade, sidechain compress 20:1 @ 0.01, climax line +20%, optional video-to-music duration sync. Replaces the reactive multi-round tuning that cost v03 6+ passes.

  33. Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).

  34. stitch video segments with ffmpeg concat, xfade, overlay, audio mux, and export settings.

  35. watch1.2k

    Watch a rendered video (whole file or specific ranges) at a chosen fidelity and emit a timestamp-keyed observation report. Observation only — no edits, no verdicts.

  36. Design and build a high-converting questionnaire-style onboarding flow for your app, modelled on proven conversion patterns from top subscription apps.

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  39. Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

  40. Deep strategic research engine — decomposes questions into parallel research threads, spawns multiple agents, and synthesizes into actionable strategic analysis

  41. Quick capture of raw thoughts with intelligent domain classification and competitive intelligence extraction

  42. Deep-dive 7-day analysis across all data sources for weekly reviews, board prep, and strategic planning

  43. Create user stories with duplicate checking across any project tracker (Linear, GitHub Issues, Jira)

  44. Generate personalized news intelligence with verified sources (7-day freshness requirement)

  45. Audit and export open issues from any project tracker with summary analysis and vault archival

  46. Generate product requirements documents with optional publishing to Confluence or other wiki platforms

  47. Generate categorized release notes from any source (GitHub, Linear, Jira, or manual input) with optional publishing

  48. Build frameworks from scattered insights across all braindumps and notes

  49. Process meeting recordings and notes into structured decisions, action items, and team dynamics with intelligent noise filtering

  50. Personalize COG for your workflow - creates profile, interests, and watchlist files with guided setup (run this first!)

  51. Publish any markdown file from the vault to Confluence with format conversion and approval gate

  52. scout1.2k

    Evaluate URLs and tools — check vault coverage, assess relevance, recommend save or skip

  53. Generate daily team intelligence brief by cross-referencing GitHub, Linear, Slack, PostHog, meetings, and braindumps with two-way Linear sync-back

  54. Check for and apply upstream COG framework updates (skills, docs, scripts) without touching personal content

  55. Maintain and update product knowledge base from releases, features, and project changes with optional wiki sync

  56. Quick capture URLs with automatic content extraction, insights, and categorization into knowledge booklets

  57. Cross-domain pattern analysis and strategic reflection for weekly review

  58. Shared loop-engineering reference for COG skills - the agent loop, deterministic verifiers, termination conditions, in-loop context management, and named patterns. Invoke when designing or debugging a skill that iterates (search-verify-retry, scan-until-dry, fetch-retry-gate).

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  60. Autonomous content pipeline - scout announcements in your field, triage by trend momentum and personal angle, produce posts/blogs/videos in your voice with ledger-based dedup, hard volume caps, and screenshot-verified publishing

  61. A passive daily work journal that Claude keeps FOR you so you never have to write it yourself. Append short entries after meaningful work (what was done, what you focused on, artifacts touched) to 01-daily/journal/YYYY-MM-DD.md. Run a guided reflection at night or in the morning. Use when you run /daily-journal, say "log this to my journal", "add to today's journal", "reflect on today/yesterday", or when finishing a meaningful chunk of work in any session.

  62. Pick the right way to represent a dataset so a reader gets the finding in three seconds — a catalog of 20+ chart and diagram forms with when-to-use and failure modes, plus the encoding decisions that make any of them readable (takeaway headline, direct labels, kill the axis, highlight-and-mute, show the caveat). Style-agnostic — use with whatever palette or design system the destination already has. Use when charting survey results, benchmark data, usage metrics, or research findings for a post, brief, deck, or report, and whenever the default bar chart feels like it's burying the point.

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  65. Periodic trust sweep of persistent memory and durable knowledge notes - re-verifies environment-dependent claims against the live environment, stamps last_verified + confidence, and proposes archiving drifted entries

  66. Source authentic, high-res PUBLIC-DOMAIN artwork from museum open-access APIs (Met, Cleveland, SMK, Rijksmuseum, NGA, Art Institute of Chicago, Getty, Smithsonian) instead of AI-generated or generic-stock imagery. The default move whenever a visual needs an aesthetic, credible image (blog heroes, decks, social cards, essay/spec figures). Verified keyless recipes + licensing rules inside.

  67. Edit drafts into sharper, more human writing while preserving the writer's personal voice, or detect AI-slop patterns without rewriting. Use when the user wants a draft clearer, more direct, more opinionated, or less AI-sounding, or asks whether writing reads as AI.

  68. Anti-slop skill for PRODUCT UI - dashboards, data tables, forms, multi-step flows, settings, list/detail, app shells. The agent reads the surface, budgets the frame first, and ships dense interfaces that are correct at every edge case (overflow, long labels, empty/error/loading states, i18n expansion, keyboard/a11y). House-system-first; maps to Carbon/Polaris/Atlaskit/Fluent/Primer/Material3/Radix-shadcn/Ant. The counterpart to taste-skill, which owns landing/portfolio/marketing.

  69. retro1.2k

    >

  70. Produce and continuously maintain ONE living review document for a multi-item session — a cockpit header (Progress checklist, Working folder, Context) plus per-item review cards that you approve or request changes on directly in the doc or side panel. Use whenever a session has multiple deliverables you need to review/approve (meeting-processing + planning, multi-ticket work, briefs with several drafts, any "do X, then plan/draft Y and Z"). The doc is the interaction surface: you edit it (or reply in chat) to approve/change; the agent keeps it live as work progresses.

  71. Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

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  73. Use when touching retiring old logic, collapsing duplicate owners, removing fallbacks, or schema/persistence/source-of-truth boundaries; identify opportunities automatically; destructive execution requires explicit confirmation.

  74. Use when defining ambiguous or high-complexity new features, product behavior, UI/component design, architecture choices, contract changes, or when grilling/pressure-testing a plan or design. Routine small requests stay on the fast path.

  75. Use when the user asks for caveman mode, fewer tokens, brief responses, compressed communication, or otherwise explicitly requests a much shorter answer.

  76. Use when facing 2+ independent tasks without a written plan, with no shared state or sequential dependencies, where parallel delegation beats inline cost; otherwise inline. Planned tasks use subagent-driven-development.

  77. Use when the user asks to establish shared project language, or project work exposes a conflicting, renamed, or deprecated domain term that needs active semantic modeling. Routine small tasks stay on the fast path.

  78. Use when executing a written implementation plan across sessions or with review checkpoints. Small or single-slice plans stay inline. For same-session independent tasks, use subagent-driven-development instead.

  79. Use when verified work needs integration or cleanup of an existing task-created branch/worktree, or the user explicitly requests merge, PR, or branch lifecycle handling.

  80. Use when asked for first-principles or Occam's-razor review, or when high-risk decisions involve competing constraints, fallback growth, duplicate owners, or architecture direction risk. Ordinary bug fixes stay on the fast path.

  81. Use when the user explicitly sets an Aegis goal with /aegis-goal, Aegis goal:, or asks to define goal, success evidence, stop condition, or task boundaries before work.

  82. Use when a task is multi-step, may span context resets or sessions, uses subagents, or risks losing state before completion.

  83. Use when receiving code review feedback before implementing suggestions, especially when feedback is unclear, risky, disputed, or technically questionable.

  84. Use when the user asks to create, write, update, amend, supersede, or evaluate an ADR, architecture decision record, durable architecture decision, decision log, or baseline sync after architecture-changing work.

  85. Use when requesting independent code review, after implementation slices, before merging high-risk work, or when verification exposes evidence, baseline, architecture, compatibility, or retirement uncertainty.

  86. Use when executing a written implementation plan with independent tasks in the current session where delegation beats inline coordination cost; otherwise inline. Ad-hoc 2+ tasks without a plan use dispatching-parallel-agents.

  87. Use when encountering a bug, test failure, or unexpected behavior, before proposing fixes

  88. Use when the user explicitly requests strict or test-first TDD, or when the current conversation already contains an explicit `TDD Route: strict` decision from another Aegis workflow.

  89. Use when the user says `aegis:update`, asks to update or upgrade an installed Aegis method-pack, wants the latest Aegis version, or asks whether Aegis is current on this host.

  90. Use when starting a turn or checking Aegis skill routing.

  91. Use when a coding task needs a concurrent checkout, unrelated dirty state blocks safe branch switching, or the user or repository explicitly requires a worktree.

  92. Use when about to claim work is complete, fixed, passing, verified, release-ready, or ready to commit, merge, publish, or hand off.

  93. Use when you have an approved spec or written requirements for a multi-step task that needs a durable plan document before touching code. Small, single-owner, or fast-path tasks do not need this skill.

  94. Use when creating new skills, editing existing skills, or verifying skills work before deployment

  95. blog1.2k

    Write release blog posts for Chorus — problem-first narrative, bilingual (zh/en), following the project's editorial style.

  96. Implement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.

  97. Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.

  98. Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.

  99. Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.

  100. Guide for modifying the Chorus plugin (Claude Code + Codex + OpenClaw ports), updating skill documentation, and releasing new plugin versions.